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Here's another point. Most often, the texture uses a file named Name(BackgroundSimpleTexture).xdb (first screenshot). If you need to place a large image with a smaller size, as in the case of an icon in the inventory, or a small image but stretch it to a larger size, you use a file named Name(BackgroundSimpleScallingTexture).xdb (second screenshot). In the second one, you specify the texture size and point to it, and in the final file, you do as in the edit I made above and specify the desired size.
Cool, this is exactly according to the rules. And I was specifying the path to another BackgroundSimpleScallingTexture in WindowSimpleShared, which definitely reduces the size... it's clunky and cumbersome.