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I'm curious why no one here chooses the super ability. As has been noted, rage is beneficial for Orcs! Please explain... And also, write a strategy for playing against Necropolis.
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I'm curious, why doesn't anyone take the super ability here? After all, as has been noted, rage is beneficial for Orcs! Please explain... And also, write a strategy for playing against the Necropolis.
I'm curious why no one here uses the super ability. After all, as has been noted, rage is beneficial for Orcs! Please explain... And also, write a strategy for playing against Necropolis.



On a large map, only the Light Elves can compete with the Orcs, while the other races cannot withstand such pressure.)))
Added after 4 minutes
Yes, because the super ability doesn't require exceptional skills, and you can win without it:smile03:
I'm curious why no one here takes the super ability. After all, as has been noted, rage is beneficial for Orcs! Please explain... And also, write a strategy for playing against Necropolis.
On a large map, only the High Elves can compete with the Orcs, while the other races cannot withstand such pressure.
Usually, Necromancers level up in summoning, so we take the weakening of summoning.
Humans with their training will be even stronger....
I disagree, against an Orc, a Necromancer will choose Darkness, not summons, because there's simply nothing to remove the Orcs' debuffs.... so the conclusion is: either don't invest in Antimagic at all, or invest in Antithem, but even then, Antithem doesn't provide absolute protection against Darkness.... so the Necromancer won't change their build to focus on summons or something else.....
What if he takes a super ability? This requires both Dark Magic and Summoning! And what troops should I buy (against Necropolis)?
You can try to rush Crol not with a Goshak and Assassins, but with a Tilsag and a 3rd level Catapult with fire arrows!
I managed to activate the super ability only 3 times out of 10 attempts.
you'll probably be surprised, but there's a way to weaken darkness:rolleyes:
It’s better to take Dark Curse instead of weakening the darkness, because Necromancers don’t have much mana.
I also wanted to note that free Cyclops are strictly forbidden against Necromancers, because under control, they can easily wipe out half of your army. Bloodeyes will also cause a lot of trouble, but they definitely won’t be able to attack more than 2 stacks at a time. And in general, control, and dark magic in general, is a terrible weapon against Orcs. (They don’t have the ability to remove spells, as Night Nazgul already wrote here).


