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Posts from Orcs – discussion about the race.

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I'm curious why no one here chooses the super ability. As has been noted, rage is beneficial for Orcs! Please explain... And also, write a strategy for playing against Necropolis.
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Orcs on the large map can only be rivaled by the High Elves, while other races cannot withstand such pressure.

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_Prizrak_;130702
I'm curious, why doesn't anyone take the super ability here? After all, as has been noted, rage is beneficial for Orcs! Please explain... And also, write a strategy for playing against the Necropolis.
That's because the super ability requires not-so-great skills, and you can win without it:smile03:
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I'm curious why no one here uses the super ability. After all, as has been noted, rage is beneficial for Orcs! Please explain... And also, write a strategy for playing against Necropolis.
I've only managed to get the super ability 3 times out of 10, because it's very difficult to do, as the abilities given at the right moment are often useless. This is disappointing, so I don't bother trying anymore.


In reply to 2DStaLkeR
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2DStaLkeR;130751
On a large map, only the Light Elves can compete with the Orcs, while the other races cannot withstand such pressure.)))

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Yes, because the super ability doesn't require exceptional skills, and you can win without it:smile03:
You can win, I agree, but you must also agree that with the super ability, everything will be much easier: +500 rage to the already existing 150 (or 100 (I don't remember)) - isn't that good:smile47: ???? (all units immediately have level 2!). And besides, only controlling vehicles doesn't help much.... And what skills do you take?? Who plays with which heroes?? And here's another thing: no matter how much I play, I always manage to level up:smile12:

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Write who can about the strategy of playing against different races!!!
In reply to _Prizrak_
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_Prizrak_;130702
I'm curious why no one here takes the super ability. After all, as has been noted, rage is beneficial for Orcs! Please explain... And also, write a strategy for playing against Necropolis.
Usually, Necropolis players focus on summoning, so we take the ability that weakens summons. The "Strength Against Magic" ability and machines are also good, so against Necropolis, the TILSEK hero will work very well. Necropolis won't be able to rush us, and that's what we need. We just level up until the late game, upgrade the ability that weakens summons, and try to increase our initiative as much as possible (mainly through artifacts). Heroes like Krag, Goshak, and Shak'Karakut are also good against Necropolis. We can either level up a lot (which is beneficial for us, but not for Necropolis), or we can try to rush with Goshak and assassins... In general, Orcs don't have too much trouble against Necropolis; the main thing is to upgrade the ability that weakens summons!
In reply to 2DStaLkeR
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2DStaLkeR;130751
On a large map, only the High Elves can compete with the Orcs, while the other races cannot withstand such pressure.
Also, Humans with their training will be stronger....
Crol;130875
Usually, Necromancers level up in summoning, so we take the weakening of summoning.
I disagree; against Orcs, a Necromancer will take Darkness, not summoning, because there is simply nothing to remove the Orcs' debuffs. So, the conclusion is: either don't level up anti-magic at all, or level up anti-darkness, but even then, anti-darkness doesn't provide absolute protection against darkness... so the Necromancer won't change their mind about leveling up in summoning or somewhere else.
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In reply to Amko
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Night Nazgul;130895
Humans with their training will be even stronger....

I disagree, against an Orc, a Necromancer will choose Darkness, not summons, because there's simply nothing to remove the Orcs' debuffs.... so the conclusion is: either don't invest in Antimagic at all, or invest in Antithem, but even then, Antithem doesn't provide absolute protection against Darkness.... so the Necromancer won't change their build to focus on summons or something else.....
You might be surprised, but there is a way to weaken Darkness:rolleyes:
In reply to Crol
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And what if he takes a super ability? For this, both dark magic and summoning magic are needed! And which troops should be purchased (against Necropolis)?
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Against Crol, it's better to rush not with Goshak and Assassins, but with Tilsig, a catapult with 3rd level upgrade, and fire arrows!
Necropolis almost always chooses Darkness against Orcs. It looks much more effective! I cried when my Paladins and Cyclops decimated my own army=( and since the hero was Goshak, I took a lot of damage from the Paladins. Therefore, it's wise to either drag out the game against Necropolis (VERY long!) or try to defeat them early.
In reply to DgeroM
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_Prizrak_;130992
What if he takes a super ability? This requires both Dark Magic and Summoning! And what troops should I buy (against Necropolis)?
Centaurs, Chieftains, Wyverns, and definitely Shamans (!). The rest won't hurt either, but the ones listed above are, in my opinion, especially important against Necropolis.
DgeroM;131152
You can try to rush Crol not with a Goshak and Assassins, but with a Tilsag and a 3rd level Catapult with fire arrows!
That's also an option, of course, but you can also do well with a Goshak :smile08:
In reply to WitcheR-L
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WitcheR-L;130767
I managed to activate the super ability only 3 times out of 10 attempts.
I managed to activate it once out of one attempt so far))(100% for those who didn't understand:D). And I didn't really notice any difference. Maybe it's because I had 4 cities?
Варвары рулят!!
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Well, the fact that Necropolis heroes develop Dark Magic against Orcs is obvious. However, whether they also get Summoning at the same time is debatable (it's quite possible to get both magic schools, but you still focus on developing only anti-Darkness magic). But what surprised me is that Necropolis isn't considered a rushing faction. Perhaps they haven't faced a situation where, after 3 weeks, they have Orson with 300 zombies and a Phoenix attacking the castle walls, and since Orcs won't get anti-Darkness magic that early (and even if they do, it's against Darkness), the chances of defeat are very high.
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
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I also wanted to add that free Cyclops are strictly forbidden against Necromancers, because under their control, they can easily wipe out half of your army. Bloodeyes will also cause some trouble, but they definitely won't be able to attack with more than 2 stacks at a time. In general, control, and dark magic in general, is a terrible weapon against Orcs. (They have no way to remove enchantments, as Night Nazgul already mentioned).
In reply to Crol
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Crol;130914
you'll probably be surprised, but there's a way to weaken darkness:rolleyes:
Is it the one that reduces magic by 25%? I might surprise you, but this perk requires anti-darkness, and you're still talking about your summon:)
And it's better to take Curse of Darkness instead of weakening darkness, because Necromancers don't have much mana, so why waste 30 mana on Berserk?;)

2Alan

I agree, you need to drag out the fight against a Necromancer.
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It’s better to take Dark Curse instead of weakening the darkness, because Necromancers don’t have much mana.
Well, that’s not true; I often have a lot of mana, around 250.
I also wanted to note that free Cyclops are strictly forbidden against Necromancers, because under control, they can easily wipe out half of your army. Bloodeyes will also cause a lot of trouble, but they definitely won’t be able to attack more than 2 stacks at a time. And in general, control, and dark magic in general, is a terrible weapon against Orcs. (They don’t have the ability to remove spells, as Night Nazgul already wrote here).
But the Berserk will only stand for one turn because it’s a creature of the highest level, but in principle, it can do a lot of damage, depending on how you build your army!


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