Frequently Asked Questions:Q: Is this program used when a hero has the skill to control a ballista, but the player is too lazy to do it manually, and the program does it automatically?
A: Exactly, but the hero may not even have the skill to control a ballista. Depending on this, the program needs to be made to work differently.
Q: What language is the program written in?
A: Delphi 7.
Q: Does the morale of the hero's army affect how the program works?
A: The condition of having no morale is necessary for correct calculations because morale disrupts the order of unit movement, and the program may not work as intended (answer by Nightly Edelweiss). Therefore, this program will only work if the attacking and defending armies have neutral morale.
Q: How can I lower my own army's morale to neutral?
A: To lower morale to neutral, you can:
1) give the hero the "Spirit of Morale Suppression" artifact;
2) add a unit of another race to the hero's army;
3) fight on cursed land;
4) achieve neutral morale through any other known method.
For reference:
If the hero does not have Leadership skills or artifacts that increase morale:
1) one type of troop in the hero's army gives +1 morale;
2) two types of troops from different Castles give neutral morale.Q: What guarantee is there that an enemy squad won't rush towards the additional unit or even attack the ballista itself?
A: There are no guarantees that an enemy squad won't rush towards the additional unit and then attack the ballista. Therefore, try to keep enemy squads as far away from the ballista and the decoy (non-attracting) unit as possible. For example, in the example below, the ballista and peasant are very far from the zombies, so the latter will only hunt for the fairy bait.
Q: What if the enemy monsters (as usually happens when the enemy has more units) split into 7 squads? Does it still make sense to use the program in this case?
A: A
tactic is known for a very beautiful battle, which belongs to
Fireball. Two flying snakes (speed 13) and a ballista can destroy any number of diamond golems (speed 5), located in 7 slots.
Q: How do you force units to skip their turns?
A: To force units to skip their turns, you need to move the cursor to the "Defend" button using code.
Q: When Heroes is running, I cannot see the coordinates of the cursor (except by remembering the position in the game, minimizing it, and looking at the coordinates in the program).
A: The battle should be conducted in windowed mode in Heroes (exit to windowed mode - F4 key). By default, the program is located on the left side of the screen. It is best to place the Heroes window slightly to the right of the program.