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Speaking of Nagas: with this functionality, they can be added as a ninth town, rather than as a replacement for Elves or someone else. There are some nuances, but it is quite possible, although it will take a considerable amount of time to combine the existing Naga mod with this.
Well, I don't know if it will turn out well; there's TOWN_SPECIAL, and we don't seem to have any more IDs. But to be honest, it's only needed so that the hero's army can be generated properly.
Frankly, I think that the magic of the Spirit faction is criminally underdeveloped in the lore of Ashan. It creates the impression that before the appearance of the undead and constructs, magic was not very powerful, which doesn't align with the history of the Orcs, because there had to be some forces to enslave them and drive them out of the country after the rebellion.
One could say that in Heroes of Might and Magic VII they tried to address this, as a significant part of their power – kabiri, djinns, simurghs – are essentially materialized spirits summoned by mages. And titans are, in a way, an alternative to simurghs from the Material faction.
One could say that they tried to do this in the seventh installment, as a good portion of their strength – kabiri, jinn, simurghs – are essentially materialized spirits summoned by mages. Well, titans are more like an alternative to simurghs from the House of the Material.
Nevertheless, it doesn't feel like a spirit-based faction; I believe that T1-T3 units create the faction's base, and then there's a spirit-blacksmith and 2 robots.
however, it doesn't feel like a home for the Spirit faction; I believe that T1-T3 create the base for the faction, and there's a spirit-blacksmith and 2 robots.
The Academy from levels 5 and 7 is, in any case, a mixture of all the houses – Anima, Material, and Chimera – and this is a compromise solution. Otherwise, it would be necessary to create two more factions for each house. And thanks to the variability of T7, even though it's a controversial decision, it can be said that the player has a chance to influence the development of their city towards the Spirit or Construct house. I still dream of a mod based on NCF, where they create three sub-factions for each of the Academy's houses. But even here, the question is: if something can be devised for the Anima and Chimera houses, it's unclear what to do with the Material house...
The idea behind the mod, not the work of Andrey. We need to focus on the Nagas. They are a lore-based faction in Ashan, but we will make them imbalanced elementals "because that's how they were in Heroes 3." Unfortunately, I don't have the skills to implement factions in the fifth game. I'm a complete novice in that area. I'm just a lore expert, texture artist, and inspirer for creating mods, sometimes even a sponsor.
In my ideal world, which I hope will come true, Ubisoft will release Heroes 8, featuring 10 factions: 8 from the fifth game, the Nagas, and the Void Necropolis, which they wanted to implement but couldn't in the seventh game.
fktifzobr@mail.ru
1 year ago
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IchGViji, after the forum update, I can’t access my private messages; I can’t read or send messages. Please contact me either by email or on VK.
Honestly, it's not that great. An unnecessary game faction in Ashan.
I really liked the wasteland landscape; I think it would fit well in the fifth game, and it could be quite powerful. It's my favorite from the second game.
Waterfall_13
1 year ago
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I can't say that I like the visual style (I came to the fifth game after the third, so for me, Conflux is like beautiful meadows among the mountains).
But I support any attempts to create something based on our favorite game. Even if something goes wrong, there is always a chance that some element will turn out to be cool and will be useful to other modders.
Definitely a like!
Added 2 minutes agofktifzobr@mail.ru
Well, it's easy to test: if the desert and the wastelands have different battle arenas and unit viewing areas, then these are different territories.
I didn't delve into this myself, but I once came across some information from "Estonets," where he seemed to talk about how to create a separate landscape (with its own settings and, of course, arenas).
fktifzobr@mail.ru
1 year ago
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IchGViji asked me to fix the death of the light elemental and create an effect, and on my own, I fixed the glow in the hands — I shifted the start time to remove the fading during animation changes