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It's time to retire from playing Heroes...
New here? I'm Roha — want a quick tour?
It's time to retire from playing Heroes...
). Not much happened during this time; most of the heroes who came to me were defeated by the BDP demons, except for the elf who came on the first visit, and I had to use some tricks. The orc attacked constantly, but I think that's not important anymore. Once, I encountered a crash when starting a battle with him in my castle; it was probably related to the army composition (the crash occurred when there were imps, skeletons, and unupgraded pits in the army; the next attempt with the same conditions, but with only tier 3 demons, did not result in a crash).
I mentored a chariot in the NAP (Neutral Area of Peace) and went to attack the human half of the map. In principle, it would have been worth trying to go earlier; the garrisons and Vitto became quite simple. Duncan is essentially the only more or less strong opponent; I didn't bother and killed him on the second try, although with significant losses. Victory.
So, here's my story. I epically killed the blue player, collected artifacts, leveled up, and... DIED. Glory to NIMUS, he killed three, including me. His berserker and huge army defeated the Dark Messiah Sigrif! The world is saved... Or not. I cheated and summoned legions, then killed Nimus. It seems I can't win fairly here.
Screenshot of the hero and army at the moment of death:
Added 1 minute ago
Nimus had 10 Archdevils, 22 Imps, 40 something Horses, etc.


[/spoiler]
On the path of war, I quickly cleared the surface with four imps, killing almost everything, including the pyramids for the Sphinx's quest. Among the mages, Hafiz arrived (he fell without much trouble) and later Faez (I had to take archdemons from the Sphinx and fight with them, otherwise, it wouldn't have worked with just imps). At the beginning of the eighth week, I immediately sailed to the lands of the mages, captured 3 out of 4 cities, clearing everything in my path, and reached the quest titans. Astrid became active with a very solid army and was defeated by me in the Inferno city. I brought the entire army from the dwellings there just in time for the arrival of the first Necropolis hero, but he was defeated simply by the BDP imps; my magic stats were already off the charts. I changed the vehicle to Darkness, quickly went to Dragon Utopia for the amulet, and activated the portal to the nearest mage city.
[spoiler=Mid-map, mages, Necropolis, Dragon Utopia]












[/spoiler]
In general, this mission didn't change much, and it didn't need to; it was already good. Adding Astrid makes the final stage of the game interesting and prevents it from turning into a mindless rush of the final cities again.
In total, I completed it in 587 days (red dragon). It's funny that my fastest completion on previous versions was in 601 days, which gave me the Thunderstorm, although, in essence, when calculating the final statistics, only the number of days in relation to the size of the maps matters. However, it doesn't matter. Thank you again for the update; it's still interesting to play, and it has become quite a bit more comfortable (although not everywhere).
. In the end, he switched to three schools (summoning and light/dark, leaving the mandatory spellcaster with defense). It's strange, of course... according to the principles of Feng Shui, Sigrif should focus on chaos, considering his super abilities, but he doesn't perform well subjectively. Phoenixes helped me finish off the packs, and I didn't want to lose creatures. I started the third one and ended up being weak again. I forgot which of the three demons is best to develop into a powerful unit (they all have good specializations, except for Udun... he casts spells so badly that he doesn't even need enemies
, and it's a pain to disband them (I don't remember the third one very well, probably because I didn't struggle much with it
.
) how to fight almost without losses against the Necromancer from the tobacco box. It's better to move the only mine, which is next to the Necromancer's Castle, to the territory where the Necromancer's attack script doesn't trigger yet (this way, you can fully occupy 7 cells with Necromancer units). Otherwise, when breaking through the defenses, you have to avoid taking extra troops. Well, that's it... we're in Pao.