. In the end, he switched to three schools (summoning and light/dark, leaving the mandatory spellcaster with defense). It's strange, of course... according to the principles of Feng Shui, Sigrif should focus on chaos, considering his super abilities, but he doesn't perform well subjectively. Phoenixes helped me finish off the packs, and I didn't want to lose creatures. I started the third one and ended up being weak again. I forgot which of the three demons is best to develop into a powerful unit (they all have good specializations, except for Udun... he casts spells so badly that he doesn't even need enemies
, and it's a pain to disband them (I don't remember the third one very well, probably because I didn't struggle much with it
.P.S. Rebirth turned out to be the longest ((. It was difficult for Sigrif to understand (or remember
) how to fight almost without losses against the Necromancer from the tobacco box. It's better to move the only mine, which is next to the Necromancer's Castle, to the territory where the Necromancer's attack script doesn't trigger yet (this way, you can fully occupy 7 cells with Necromancer units). Otherwise, when breaking through the defenses, you have to avoid taking extra troops. Well, that's it... we're in Pao.P/S/S/ The Archipelago of Pao is a good multiplayer map

P.S.P.S. 4. For the first time in the entire campaign, I gave Chaos to the main hero, Kaan. Considering the specialization, it works well with darkness. It's a pretty easy map. The second castle was weakened, probably for balance. I don't know what the puppies did to upset the author.