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I’ve already forgotten about that export; you extract it from the game at the beginning using Archangel, right? And you use 3D Max?
New here? I'm Roha — want a quick tour?
Maya doesn't recognize the "|" symbol and turns it into some kind of mess. But that's just the beginning; the worst part is that you can't even rename the bone correctly. Because Maya simply replaces the "|" symbol with "_".Consequently, the model is imported into the game with a different bone name, and the old animations no longer work correctly.
Try the technique without using Maya that I described; then everything should work out.
I think it's time to abandon Maya, which really doesn't like special characters in bone names, and not just bone names. It's a real pain when you can't do everything needed for a complete model export from one 3D editor.
wanting to export everything at once into the Heroes format is like growing bread on a tree - it's pure fantasy.
This is no longer science fiction but a harsh reality – from 3Ds Max to GR2, then replace the first 16 bits at the beginning of the resulting file using a regular Hex editor, and drag and drop it onto a small program weighing 996KB, and voilà, animations and a skeleton for Heroes 5 are ready. Of course, it would be nice to do it with a single click, but in my opinion, this is much more convenient than using three different 3D editors and transferring files from one to another.