Briefly about working with Archangel
**Don't forget that you need to specify different file names for textures when loading the model, so that everything doesn't merge into one mesh.** Archangel renames "complex bone names" ('Global|Hip' -> 'Hip01'), and sometimes even displays an error message (about a mismatch of bones in the model and skeleton) when loading the skeleton. To prevent these possible errors, there are small programs: 1) - [Tools\Gr2ToSMD\Best_for_Skel\grnreader98.exe] is needed to convert the **skeleton.gr2** to an **SMD** file with correct bone names (as in the original), and their positions if there were errors when loading the skeleton into Archangel. 2) - [Tools\Gr2ToFbx\Compiled\GrannyExporter.exe] is needed to convert the **skeleton.gr2 and any** animation.gr2 (from this model) to **FBX** files.The process is as follows: - Combine the necessary data in a notepad **from two SMD files** obtained from Archangel and grnreader98.exe **into one SMD file**. - Load the **skeleton.fbx** file into 3DsMax, unchecking the animation box when loading, select the bones, and set the initial pose - **Set as Skin Pose**, then load the **animation.fbx** file into the same scene, also unchecking the animation box when loading, select the bones, and set **Skin Pose Mode**. Then import the prepared **SMD** file with the correct bone names that we assembled from the other two smd files into the same scene. It is important not to forget after loading the **SMD** file, select all vertices and press Break, then select the vertices again and press Weld Vertices with a value of 0.001 (shown in the video). - Load the **animation.fbx** file into the same scene again, but this time check the animation box. Now you need to select the bones to which you set the initial pose and uncheck **Skin Pose Mode**. In the end, you will have a skeleton in a T-pose, to which all animations from this model are applied without any deviations.
К. Прутков-инженер. Мысль № 77.
Многие вещи нам непонятны не потому, что наши понятия слабы; но потому, что сии вещи не входят в круг наших понятий.
© Козьма Прутков