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#957
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Mооnst@r

Fixed.

P.S. The files for the magic wall effect have been changed to use assets from the Hammers of Fate. I've reverted them to the original files. If the magic wall is used in campaigns or scenarios in Hammers of Fate, it will be displayed incorrectly. Someone needs to play through it and check.

I don't like this solution, but I can't find a better one.

The problem is that if there's a magic wall in the campaigns of Hammers of Fate or Tribes of the East, or if a mapmaker implements a magic wall, it will reference the files from Tribes of the East. The older files (which are currently in the mod and are newer than the ones in Tribes of the East) will conflict, and the magic wall will be displayed incorrectly. Either the mod (the magic wall fix) needs to be removed immediately after playing through the campaign, or there's a chance of encountering an incorrectly displayed magic wall on someone else's map.