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Narron

I have an old one that's 1.5 GB. Heroes for Fan uploaded some other version (it was around 1 GB), but I don't remember which thread it was in. Do you still have the link?

He also had versions with pieces totaling 500 MB. I have the same one, but it's complete (before it was cut up), but the scenarios are separate. It's all from the same author: Stephane Fidanza.
I can look for a torrent link or upload my own to a temporary location, and you can download it from there.
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Mооnst@r

He had enough pieces to make 500. I have the same one, but it's complete (before it was cut up), but the scenarios are separate. It's all by the same author: Stephane Fidanza.
I can look for a torrent link or upload my own to a temporary location so you can download it from there.

Whatever option is more convenient, let's go with that. I want to replace the old mod with this one and see if there's a difference.
Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.com
In reply to Narron
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Narron
Here, for example, is a screenshot of the arena in this mission.

The same issue occurs in battle and on another mod. I think it was done intentionally, but who knows, but it definitely shouldn't be happening on the adventure map.
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Mооnst@r

The same thing happens in battle, and on a different mod. I think it was done on purpose, but I don't know about that, but it definitely shouldn't be happening on the adventure map.

I'm just curious how to fix this. It's impossible to play this mission normally with such an eyesore.
Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.com
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Narron

Choose whichever option is more convenient. I want to replace the old mod with this one and see if there's a difference.

Check this out: https://transfiles.ru/y8pw7
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Judging by the video walkthroughs of the original game, the lighting shouldn't be like this even during battles. On the contrary, it should be slightly darker, and after completing the phoenix quest or destroying the dragons, the lighting returns to normal (becomes brighter). It seems this is the same bug as with the paths in the dungeon, which affects these mods.
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The issue has been resolved. The lighting on the map has been replaced. The lighting colors from the map "Awakening of the Bull" were used as a basis. This is the third mission of the "Will of Ash" campaign, featuring Arantir and Ornella. Extract the archive into the "Data" folder in your Heroes of Might and Magic V: Tribes of the East game directory.
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Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.com
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I also solved one problem – the absence of paths in all mods for all campaigns, which made the game unpleasant to play. The mod restores the missing paths in the dungeons in mods for all campaigns and scenarios in Tribes of the East and is compatible with the latest version. Screenshots before and after.
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Mооnst@r
I also solved one problem – the lack of paths in all mods for all campaigns, which made the game unpleasant to play.
Screenshots before and after.

Paths are certainly a good thing, but maybe they shouldn't be added everywhere; there should be, let's say, less accessible areas on the adventure maps! 🤔
Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.com
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Narron
Paths are good, of course, but maybe they shouldn't be placed everywhere. There should be, let's say, less accessible areas on adventure maps, right? 🤔
I didn't place them anywhere, lol. They appeared where the developers put them. Two subterrain textures in Tribes of the East have lower priorities (compared to the original), which caused the paths to sink under other textures. In the game (in the screenshots), paths appeared not only on the ground but also on the mini-map; just compare.
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Mооnst@r

I didn't place them anywhere, lol. They appeared where the developers created them. Two subterrain textures in Tribes of the East have lower priorities (compared to the original), which caused the paths to sink under other textures. In the game (in the screenshots), paths appeared not only directly on the ground but also on the mini-map; just compare.

I don't remember how it was in the original game. But if that's the case, then it's clear. I'll gladly add this fix to NVS. Thank you for the explanation.

Added 2 minutes later
Does this fix apply to the official scenarios?
Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.com
In reply to fktifzobr@mail.ru
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fktifzobr@mail.ru
The maps themselves haven't been changed, but rather the terrain files, so it will work everywhere.

I'm not thinking clearly today, sorry. 😅
I understand everything now. Thanks, Zobr!
Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.com
In reply to Narron
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Narron
Does this fix apply to the official scenarios as well?

Yes. Everywhere where underground terrain is used.
I generally think this is a bug and I'm considering adding the fix to Fixmod. I'm also interested in the opinions of people who understand the issue.

Added 1 minute ago
fktifzobr@mail.ru, do you think this can be added to Fixmod?

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