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In reply to Poison552
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2 years ago
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Poison552
Standard 10 Windows
What is the bit version, and what does "standard" mean – Home edition?!
In reply to Pavlinho
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1 year ago
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Pavlinho
As I understand, the author of the topic needs imports in principle, and weapons are just an example.

Added 2 minutes later
I don't know how "common" this is – 10... I won't claim, but, for example, many games that are released now (like football games), I tried to run on my 8, but it didn't work... I installed 10 for testing, and the game ran...
Maya 6 is an old program, like a "mammoth tusk," who knows, maybe that's why it doesn't run on a NEW 10 (even if it's a regular one).

I had this problem. I tried all sorts of things – Maya 6.0 wouldn't run at all. The problem lies specifically in Windows. There is a solution: install an emulator with a different version of Windows, install Maya, and simply load models in it. That's what I did and still do. If it's relevant, write to me in a private message, and I'll explain everything in detail. Or I can describe everything in detail right here. The process is quite simple
In reply to John_Lock
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1 year ago
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John_Lock

I had the same problem. I tried all sorts of troubleshooting steps, but Maya 6.0 wouldn't launch at all. The problem lies with Windows. There's a solution: install an emulator with a different version of Windows, install Maya in it, and simply load the models within that environment. That's what I did and still do . If it's relevant, write to me in a private message, and I'll explain everything in detail. Or I can describe the whole process here. It's a fairly simple process.
Well, since I started here, I should write the whole process here. Maybe someone else has the same problem with Maya.
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1 year ago
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Hello everyone! Sorry for the long absence – I had some PC issues

So, first, download a virtual machine and install it. I recommend downloading Oracle Virtual Box.

Open the program - click "Create" Attachment 73680

Attachment 73671

"Name" - choose any name.

"Folder" - specify the location where the virtual machine will be stored. I don't advise putting it on drive "C".

"ISO Image" - the Windows or other OS image file itself.

Click "Next", here you can set the values as you like.

Attachment 73672

Here, also select the "Disk Size" according to your needs. Don't change the other values.

Attachment 73673

Just click "Finish," and your machine will be created.

Select the created machine and run it.

Attachment 73674

Then, the installation of the OS on the virtual machine begins. The process is no different from installing the OS on your PC.

Our Windows has been installed. Now you can download Maya 6.0 and try running it. As soon as you finish working and save your file, you need to transfer the file from the virtual machine to your PC.

Click "Devices" - Connect disk image Guest Additions.

Attachment 73676

Open Explorer, go to the CD drive (D
Attachment 73677

Next, a standard installation – click "Next" everywhere; don't change or select anything. After that, the machine will restart.

Click "Machine" - Settings.

Attachment 73675

Select Shared Folders - on the right, click the folder icon with a green "+". Choose any folder on your PC. Check the box in "Auto-mount." Click OK and OK.
Attachment 73678

Go back to Explorer, and you will see that shared folders have been created. In the virtual machine, put the necessary files into the shared folder. You can get files from this shared folder that were created on the virtual machine, and vice versa.

Attachment 73679
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1 year ago
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Hmm) why are "Attachments" displayed instead of screenshots 🙄. If something is unclear, please ask)
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1 year ago
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Hello again, are there any volunteers who can help with the creature models, specifically by converting them into a format that will be visible to the heroes, and also allowing for modifications or the addition of custom elements within the editor? If something is missing or a model has errors, please let us know!
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In reply to Poison552
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1 year ago
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Poison552
Hello again, are there any volunteers who can help with the creature models, specifically by converting them to a format that the heroes can see, and also so that you can modify them or add your own elements within the editor? If something is missing or the model has errors, please let me know!
Your models don't have skeletons, so I can't help because I don't know how to link them together.
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1 year ago
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Well, I'll try to look for it on the forum, but I don't have much time for that. I also need to prepare for exams, and instead I'm here making mods for a forgotten game.
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1 year ago
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Poison552
Hey, don't take it personally, but it's probably easier for you to try doing it yourself. There are tutorials available, and people have managed to overcome all the problems related to Heroes 5. The process of converting models from a 3D format to the Heroes format is just tedious and time-consuming, especially the first time when you need to install all the necessary programs. It's simply not very interesting to spend time on this. If you don't make an effort yourself, it's unlikely that anyone will help you with converting the models for the game.
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1 year ago
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Well, actually, I think you're starting from the wrong place. Look at my mods in RTF – the only unit I completely ported into the game was the last dwarf infantry unit; all the others are just Heroes units or ported units from Hanniball's seventh game, where I erase the heads, weapons, and shields on the textures.

But the key is importing static models; once you figure that out, you can move on to animated ones.

Added after 4 hours and 29 minutes
Oh, wait, we were discussing this in this thread, and you didn't manage to import static models... that's a bit awkward.
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1 year ago
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Is there a solution to the problem where, when a part of a texture is erased in the game, it simply turns black?
In reply to Poison552
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1 year ago
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Poison552
Is there a solution to the problem where, when a part of a texture is erased in the game, it simply turns black?
Yes, the texture is linked to the model through a material; in the material, you need to replace AM_OPAQUE with AM_ALPHA_TEST.
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1 year ago
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**I kind of thought so, but I didn't want to try it. When I was looking at older models, I noticed this line too, and instead of AM_OPAQUE, I entered AM_TRANSPERENT, thinking it would at least be transparent.
**
In reply to Poison552
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1 year ago
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AM_TRANSPERENT is the material used for ghosts; it causes bugs. In general, creating semi-transparent units is a masochistic endeavor. I tried it once, and it was all driven by pure curiosity – I was interested in why the hand textures would appear on top of the sleeves and how to fix it. Once I figured it out, I created three ghost units from the test unit and abandoned the project for many years. Now I don't remember anything and don't want to start over.
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1 year ago
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Does anyone know how to open the tabs for creatures, buildings, etc., in the map editor's left panel, as shown in the screenshot?

For example, it would be useful for quickly changing the animation, model, or sounds of creatures, as opening the same thing 150 times is not ideal.

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