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Should features from previous installments be added to the fifth installment?
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#266
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The dragon golem looked great. Why add any details from previous installments? Just to get another reskin, only with a prettier wrapper? We need to create something of our own, make new maps, refine the balance, and add NEW creatures. Want monsters (a really stupid name; in the proper version, the only one I have, they were called behemoths, and that's more correct)? Play the third or fourth game. Psychic elementals... destroying cities and building new ones... why? So that everything turns into the third game again, where every faction has an archer, every faction has several flying units, and half the factions have dragons? Yes, all of that exists now, but at least in a smaller volume. There was a thread somewhere nearby that the fifth Heroes game is pop music. No, pop music is, strangely enough, the third game. In the second and first games, everything was great. Each castle has its own individuality. But in the third game, everyone has a warrior hero and a mage hero... every creature has an upgrade... In general, we need to strive for something new, not just remake it to be like the third/fourth/second/first game/King's Bounty... A different matter is any changes related to gameplay convenience. Well, like they say, the editor... the landscape... they made caravans, and that's good, although now you can't move troops and heroes with them, and that's bad. That's my opinion.
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#267
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isn't it a good thing that in Heroes of Might and Magic III, each castle has a warrior hero and a mage hero? aren't elves capable of being both warriors and mages? we should take the best from the old games, but also add something new.

Be strong. Believe
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#268
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A decent idea about a warrior hero and a mage hero. All these creatures can be either one or the other. Of course, you could remove the mage hero from the Barbarians and the warrior hero from the Mages, but Barbarians can still have some kind of shamans. What's so mainstream about that?
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
#269
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I also think it would be nice to have both a warrior and a mage hero available in each town. For example, my favorite race is humans. But it gets a bit boring to always level up a warrior, because a human mage isn't very good (I do level up magic skills, but it's clearly less effective than magic for, say, a necromancer). Of course, this would probably require creating a new skill tree for the new type of hero. Otherwise, it's unlikely that a warrior warlock would benefit much from Arcane Wave and Dark Ritual.
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#270
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I would like to see more descriptive text when interacting with various objects like fountains, banners, schools, etc., similar to how it was done in Heroes of Might and Magic III and IV. Right now, it's just a simple parameter increase, and that's it. It's boring and lacks atmosphere.
Готай:"Они убили Хенги! Сволочи!":D
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#271
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However, for this, it would probably be necessary to create a new skill tree for the new type of hero. Otherwise, it is unlikely that the Warrior Warlock will find Arcane Wave and Dark Ritual so useful.

Good idea. You could take skills from combat factions, like humans, for example, and modify the abilities to match the setting.
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#272
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I would like to see cyclops that shoot projectiles in the fifth game, just like in the third game.
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#273
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Aren't goblin throws enough?
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#274
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I just wanted to see them in this role... with a stone in their hand)) I was expecting this when they were released)) Never mind... forget about it)))
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#275
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no need to talk about stones here. Cyclops is a Cyclops, and that means tearing everyone apart in melee combat. In the second game, he had an eye and could also inflict paralysis. That's how it should be. Everything is correct.
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#276
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Well, in Greek legends, cyclopes enjoyed throwing stones. In the Odyssey, for example, he hurled large chunks of rock, and even with just one big eye, he could become an excellent target for archers in a serious battle. So, the decision to make him an archer was quite a good one.
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
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#277
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Well, a free Cyclops is like one that escaped from the third game, only it has forgotten how to hold a stone, and now it breaks walls and shoots. And the Alt is from the second game.
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#278
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well, in Greek legends... there was a lot of stuff.
for example, in Greek legends, cyclops lived separately and didn't serve any orcs.
sirens killed the entire ship, not 30% of the sailors...
medusas didn't shoot bows, and you couldn't even approach them, but here they don't even turn you to stone immediately... and so on.
a free cyclops hasn't forgotten how to hold a stone; it's just difficult with a club, the stone is heavy, and you need two hands. but a goblin is so small and convenient, it just jumps into your palm.
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#279
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You can take a smaller stone...
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#280
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in the heat of battle, there's simply no time to pay attention... the smaller stones have long been taken by the thugs on the towers...