I followed the manual, added a new hero to AdvMapHeroShared, and specified the path to him in AdvMapSharedGroup in "Academy" and "Any". This is to ensure that the game recognizes the hero.The only problem I encountered was adding face textures, so for testing purposes, I used textures from Or.
I launch the map, and the hero is not there.
Honestly, I don't know what else I need to do because I followed the "guide."
UPDATE: The file appears in the editor in AdvMapHeroShared, but the hero is still not in the game.
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I watched Esto100nec's video, where he shows how to add objects to the Objects toolbar, but that's not exactly what I need.
I followed the manual, added a new hero to AdvMapHeroShared, and specified the path to it in AdvMapSharedGroup in "Academy" and "Any." This is to ensure that the game recognizes the hero at all.
The only problem I encountered was adding face textures, so for testing purposes, I used Oryn's textures.
I launch the map, and the hero is not there.
Honestly, I don't know what else I need to do because I followed the "instructions."
UPD: The file appears in the editor in AdvMapHeroShared, but the hero is still not in the game.
Could you also tell me what might be causing the texture issue? Is the path specified incorrectly, or was the texture itself created improperly?
Attachment 74080
It's overcompressed.
It's overcompressed.
How can I fix it?
How can I fix this?
In the editor you used for compression. Save it without compression and without mipmaps in dds format.
I changed the icons, but the map won't launch. Try to remember what you did.
Initially, the map launched, but the textures were compressed, as you said. Then, I created new textures, replaced them in the file, and after that, the game started giving an error: "Hero 'Storm_Caller' has no visual part."
I didn't do anything else.
Added 35 minutes later
Add the line and delete the Creature folder in GameMechanics; the error is somewhere there.
I added the line, and it really worked. I somehow didn't think it could be due to the "Combat visual" parameter.
I replaced the DDS images you sent; the background is transparent, and everything looks great. Did you add an alpha channel to the original image to get a transparent background?
I cut out the background, but it still appeared during export.
And the Creature folder doesn't affect anything; the problem was really in "Combat visual" and in the error in the texture name you specified.
Thank you for your time and help
Initially, the map launched, but the textures were compressed, as you mentioned. Then, I created new textures, replaced them in the file, and after that, the game started giving an error: Hero "Storm_Caller" has no visual part.
I didn't do anything else.
I only replaced the icons, and the errors didn't disappear. The game doesn't launch. I checked my mod with the hero, removing the <combatvisual line, and the game stopped launching. I added it to your hero, but the game continued to complain about creaturevisual animcharacter. I deleted the creature folder, and the game launched along with>
These aren't the icons; they have nothing to do with it. There were other changes, but they can't be found due to the update of the date and time of the map files.
I've attached the errors and the map (with the actions listed above).
I added a line, and it really worked. I somehow didn't think it could be due to the "Combat visual" parameter.
I replaced the dds images you provided; the background is transparent, and everything looks great. Did you add an alpha channel to the original image to get a transparent background?
I cut out the background, but it still appeared when exporting.
And the "Creature" folder doesn't affect anything; the problem was really in "Combat visual" and in the error in the texture name you pointed to.
I checked again just now: it doesn't launch the game with the "Creature" folder. It says what I mentioned above, and the original version of the HoMM V game cannot be found.
It's better to check it on a clean game.
I checked again: the game doesn't launch with the Creature folder. It displays the error message mentioned earlier, stating that the original version of HoMM V cannot be found.
It's best to test it on a clean game installation.
I understand why the game doesn't launch with the Creature folder. The reason is that this map is designed for the "Universe" modification, if you're familiar with it. Consequently, that's why the game doesn't start for you.
The mod has its own executable file and data pack.