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Posts from Cerberus Island

5.0 (1 rating)
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Scenario name: Island of Cerberus
Map name: Island of Cerberus
Map type: Scenario
Size: 136x136 (medium)
Dungeon: yes
Number of players: 2
Game version: 3.1
Map author: Magnificent

Description:
The Island of Cerberus is located near the lands of Erathia and belongs to demons, who have established an independent city-state there. The Necromancer faction has long been aware of this, but preferred to maintain peace. However, recently the situation has changed: now the part of Erathia closest to the island is controlled by the Necromancer Samdir, who claims that Ashan has granted him secret knowledge to fight the demons. He is gradually preparing to implement his plans, and his students, who do not possess the same patience, are already attempting to capture the island.
The demon lord named Giselbert received the task of destroying Samdir before he starts a war. Despite his confidence in a quick victory, Giselbert believes it is important to find out what kind of knowledge Samdir has acquired before fighting him...

From the author:
This is my second scenario that I am publishing on this forum. I received a lot of positive feedback about the previous map, and I am very grateful for it; I also took the comments into account. During testing, I completed the scenario on all four difficulty levels. I tested it on version 3.1, without mods. Version 3.1 is required to play the game, as I use scripting functions that are not available in version 3.0.

Map features:
- main hero with enhanced Grol specialization
- presence of scripts and dialogues

Map versions:
Island of Cerberus v1-1.h5m - corrected version. List of changes:
- Enemy heroes have been strengthened
- Samdir's secret ability is now stronger on Veteran and Hero difficulty
- The quest "collect 100 Cerberuses in a month" has been replaced with "collect 120 Cerberuses" (without a time limit)
- Giselbert's starting army has been increased on Recruit and Warrior difficulty

I will be glad to receive comments. I wish everyone a pleasant game!

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I already see some interesting features, and so far, I like it. We'll see what happens next. It seems quite difficult even on the "Wars" difficulty level. And how is it possible to gather 100 hounds?
In reply to masgak
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masgak
I already see some interesting features, and so far, I like it. We'll see what happens next.
Thank you for your comment! I'm very glad you're playing my map!
masgak
It's quite difficult even on the "Wars" difficulty level.
And how do you collect 100 hounds?
There are two kennels near the city. And the hero's specialization also helps a lot. In battles, we try not to lose any dogs.
In reply to Magnificent
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Only 54 Cerberi have been gathered so far. Maybe we should increase the starting army size a bit? Even if you repel the first attack, the second one will result in a defeat. It was possible to gather more than 100 Cerberi on the recruit map.
In reply to masgak
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masgak
Only 54 Cerberuses could be gathered so far. Maybe slightly increase the starting army size?
Even if the first attack is repelled, the second one results in a defeat.

On Recruit difficulty, it was possible to gather over 100 Cerberuses.
Today, I ran the map again on Warrior difficulty, specifically playing without using artifacts to make the start more challenging. By the third week, I gathered the required number of Cerberuses...
Does the map work normally, without any errors? And we can always simplify it if that's the problem. For now, I want to wait for feedback from experienced players who play on Veteran and Hero difficulties.
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I started the map twice with a hero, but I couldn't get past Orson's attacks. The map is difficult to clear, especially in the first week. I don't understand how to complete it without combat machines, which I can't seem to find.
In reply to Yegoriy
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Yegoriy
I started the map twice with a Hero, but I couldn't get past Orson's attacks. The map is difficult to clear, especially in the first week. I don't understand how to complete it without war machines, which I can't seem to get.
Thank you for playing my map! I've just started the scenario again with a Hero, and it started normally without managing war machines. Perhaps it's easier for me because I've played it many times and developed a certain strategy. Or maybe there are some really bad scenarios that I just haven't encountered. You can try it on Veteran difficulty for now.
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Respect to the author... Cerberuses gather on time, Orson completely dominates without any problems... the balance is good. Thanks again for the map, you get a thumbs up.
In reply to Игрок4444
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Игрок4444
Respect to the author... Cerberuses gather on time, Orson was easily defeated... the balance is good. Thanks again for the map, you get a thumbs up.
Thank you very much for the walkthrough and the positive feedback! I'm glad you enjoyed it!
In reply to Magnificent
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Walkthrough of the "Island of Cerberus" scenario on the Niksan channel.

https://youtube.com/live/kVTQ3eL3loc?feature=share - YouTube
https://www.twitch.tv/niksan2704 - Twitch
Enjoy watching! Let's watch the scenario and have fun!

Added 2 hours and 52 minutes later
Scenario 10/10! Everything you need is in this scenario. Quests, scripts, videos, interesting gameplay. Respect to the author, keep it up! I recommend it to everyone.
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I completed the map on veteran difficulty without any problems; I was lucky to get two demon heroes in the tavern, and I found powerful artifacts early on. The only thing that bothered me was the 10 astral dragons in the final battle as a penalty for using Inferno troops, which, in my opinion, is a minor inconvenience. Overall, I enjoyed the scenario. Thank you for the map!
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I completed the map on Veteran difficulty on my second try, and I played through the beginning as a Barbarian to explore everything. I liked the map; I managed to collect the Cerberus on time. The only downside was that it felt a bit monotonous when the Satyr only used cloning and nothing else. Also, it was inconvenient that you end up leveling up a Demon but have to play as a Necromancer, just because you're forced out of your comfort zone. Overall, I'd give it a 4.3/5.
In reply to Niksan4ik
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Niksan4ik
Walkthrough of the "Island of Cerberus" scenario on the Niksan channel
https://youtube.com/live/kVTQ3eL3loc?feature=share - YouTube
https://www.twitch.tv/niksan2704 - Twitch
Enjoy watching! Let's watch the scenario and have fun!

Added 2 hours 52 minutes ago
Scenario 10/10! Everything you need is in this scenario. Quests, scripts, cutscenes, interesting gameplay. Respect to the author, keep up the good work! I recommend it to everyone.
Excellent walkthrough, thank you very much! It was very interesting to watch the stream recording because I play this map differently (I won't reveal exactly how, so those who are interested can figure it out for themselves):
My strategy after several playthroughs
1) The most important skills and abilities for me are: Haste, Advanced Gate, and Luck. I also take Logistics, Defense, and Machines (whatever comes up).
2) I always capture the kennel near the city in the first week (first, I attack with the second hero, then I finish it off with Giselbert).
3) I try to defeat everyone as quickly as possible to gather 100 Cerberuses before the battle with Orson.
4) Against Ravenna, I use Fire Hounds and always fight in the field because the battle in the castle is longer (and Ravenna will be able to attack with Chaos more times).
Fire Arrows are also good to use; it's just that I didn't have much luck with Machines in this particular playthrough on the stream.
Yegoriy
I completed the map on Veteran difficulty without any problems; I was lucky to get 2 Demon heroes in the tavern, and Machines appeared early. The only thing that bothered me was the 10 Astral Dragons in the final battle as a penalty for using Inferno troops, which, in my opinion, is quite insignificant.
Overall, I enjoyed the scenario. Thank you for the map!
I'm glad you were able to complete the map; thank you very much for your comment! If the number of dragons is increased, it may only be possible to win the final battle with an undead army. Even now, it's much easier to play with the undead, but it's more interesting when there's another way to complete it.
ice_face47
I completed the map on Veteran difficulty on my second try; I ran through the beginning as a Warrior to explore everything. I liked the map; I managed to gather the Cerberuses on time. The only thing that was annoying was when the Satyr only uses Cloning and nothing else. Also, it was inconvenient that you're leveling up a Demon but have to play as a Necromancer, just to get out of your comfort zone. I'll give it a 4.3/5.

Thank you very much for the playthrough and feedback! I'm glad you enjoyed the scenario.

In reply to Magnificent
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Magnificent
Excellent Walkthrough, thank you very much! It was very interesting to watch the stream recording because I play this map differently (I won't reveal exactly how, so those who are interested can figure it out themselves):
My strategy after several playthroughs
1) The most important skills and abilities for me are: magic of speed, advanced gate opening, and luck. I also take logistics, defense, and machines (whatever comes up).
2) I always capture the kennel near the city in the first week (first, I attack with my second hero, then I finish it off with Giselbert).
3) I try to defeat everyone very quickly to gather 100 Cerberuses before the battle with Orson.
4) Against Ravenna, I use fire hounds and always fight in the field because the battle in the castle is longer (and Ravenna will be able to attack with chaos more times).
It's also good to play with fire arrows; it's just that in this particular walkthrough on the stream, I didn't get lucky with the machines.

I'm glad you managed to complete the map; thank you very much for your comment! If you increase the number of dragons, it might only be possible to win the final battle with an undead army. Even now, it's much easier to play with the undead, but it's more interesting when there's another way to complete it.

Thank you very much for the Walkthrough and your feedback! I'm glad you liked the scenario.

Well, I don't really like the attack speed boost, and I decided to go for fire arrows, but I didn't get lucky with the machines at the beginning. If I had gotten them earlier, I would have had more momentum, but on the other hand, I played for a longer time.)

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I completed the map using a "hero," and it took 46 days. I especially liked that the map was well-designed by the author, and I didn't encounter any flaws. The landscape is well-developed, the guards are strategically placed, and the dialogues and scripts work as intended. This is the second such map from this author – my respect for the work done.

Regarding the gameplay. The map cannot be considered difficult. The first week presents some challenges, but after that, it becomes quite easy. The strength of the armies and magic of the enemies are very forgiving towards the player. The map is like a torch that was forgotten to be lit. Another drawback is that everything is too organized; the player is like being on a train, and there is no room for any improvisation, making it uninteresting to replay. I didn't understand the purpose of replacing the demon troops with undead – this is definitely a losing option. It suggests destroying the bonuses from the hero's specialization, morale, and gate with your own hands.

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