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1 year ago
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the description of the blacksmiths is ready, golems are next in line

Rune blacksmiths are a branch of the priests of Arkat who decided to combine two favorite dwarven crafts into a new art of runes.

Rune masters, or Arkat blacksmiths in common parlance.
To become one of them, a rune blacksmith must undergo an initiation in the forge and create a golem – this is a very precise task, and it can take months of continuous work.
However, after the initiation, the dwarves gain an unparalleled master of the anvil and a golem that will protect their native mountains.

Glacier Guardians – mostly hermits from the city of Njorgerd, they travel to the northernmost lands of the dwarves to learn the secrets of the harsh snowstorms and powerful glaciers.
When it is time to return home, a dense blizzard follows the dwarf, and he proudly bears the title of Glacier Guardian.

the building and weeks have also been renamed

Update: I reworked the description of the dwarven rune masters; I've wanted to do this for a long time because I didn't like that I connected them with golems.

A dwarf's path to rune mastery is a long and demanding process, requiring not only talent but also unwavering will and perseverance. To prove his skill, a dwarf undergoes a series of trials organized by the guild of rune masters.
These trials may include creating complex runic items or deciphering ancient runic inscriptions.
Only those who prove their skill and wisdom can become true rune masters. Having become a master, the dwarf continues to improve his skills, exploring new runes and techniques.
A rune master is highly respected among the dwarves, as his knowledge and skills are invaluable to their people.
A rune master can spend years studying the history of his people in order to rediscover long-forgotten runic symbols.
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1 year ago
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And here are the golems

Stone golems are an introductory work for a runic blacksmith before becoming a runic master.
Gigantic, stoic giants, each detail of which is inscribed with runes that bring them to life.

Siege golems are special golems that mostly sleep, but when the time for war comes, runic masters add runes to the golems' bodies, thereby awakening them and sending them into the very heart of war.
No fortifications can withstand their relentless onslaught.

Runic golems are created specifically to protect against magic and to counter all who wield it.
Special runes on its body turn it into a living barrier against magic.
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1 year ago
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well, almost three weeks have passed since I promised to create descriptions for the mages; as usual, I'm doing everything but that.

I'm updating the Chaos Dwarf Archers; now, their flasks have animated textures of a lava river, and the redhead got a helmet. The old idea of a shako on his head was good only as an idea; a more solid helmet will be better. I also made new goggles.
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1 year ago
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fktifzobr@mail.ru
Well, almost three weeks have passed since I promised to create descriptions for the mages, and as usual, I'm doing everything but that.

I'm updating the Chaos Dwarf archers; now, their flasks have animated textures of a lava river, and the redhead has received a helmet. The old idea of a shako on his head was good only as an idea; a more solid helmet will be better. I also made new goggles.
They remind me of the Chaos Dwarfs from Warhammer.
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1 year ago
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Ron54
They remind me of the Chaos Dwarfs from Warhammer.
If you search here or on VK, you can find screenshots of the first Chaos Dwarf. His skin color was normal because the Warhammer ones had normal skin, but the gray-skinned version, like the Dark Iron Dwarfs, won the vote. However, the hero portraits are mostly based on Duergar from D&D.

I'm continuing my work; I adapted the welder's mask to the new head and animated all the fire.
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1 year ago
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It looks great, although the beard peeking out from under the mask looks funny... I think if men need that kind of fire protection, the beard won't last long.
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1 year ago
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Ment
I think if men need that kind of protection from fire, their beard won't last long.
I've always seen the mask not as a constant necessity, but as a backup in case of a balloon exploding in a gun.
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1 year ago
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Well, everything seems to be okay now. First, I fixed the height at which the enemy projectile hits, which, incidentally, also broke the projectiles of our archers... I fixed that too. Overall, nothing has changed except for a few minor issues. I'm currently testing the mages' ability to defend against a piercing shot and trying to add a visual effect to it.
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1 year ago
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fktifzobr@mail.ru
Well, everything seems to be okay, I first fixed the height of the enemy projectile's impact, and in the process, I messed up the projectiles of our archers... I fixed that too.

Overall, nothing has changed except for the headaches. I'm currently testing the mages' ability to defend against a piercing shot, trying to attach a visual effect to it.

Good afternoon. I have a question. How difficult would it be to replace the effect in the flasks of the 2nd one with Lightning (Energy)? And is it possible to do this independently without advanced skills?
--- ---
Another question. How do you feel about a little help with my project? Specifically, some edits to the visuals of the mobs and their effects (mobs that you originally created, or that you rejected in the past).
*Of course, I can discuss and pay you if you are currently very busy.
*I just thought that the person who originally created these mobs would find it easier to change something in them, and I also like how you apply effects to units.)))
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1 year ago
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Izmail

Good afternoon. I have a question. How difficult would it be to replace the effect of the 2nd one in the flasks with Lightning (Energy)? And is it possible to do something like this independently without advanced skills?
The units have a lava texture in their effects; try recoloring it to something electric. If you want to speed up the movement in the flask, you need to open the material (I think it's WeaponFire.(Material).xdb or WeaponFire2.(Material).xdb) and change 0.8 to a larger value.
Izmail

Another question. What do you think about a little help with my project? Specifically, some edits to the visuals of the mobs and their effects (mobs that you originally created or rejected).
*Of course, I can discuss payment if you are very busy right now.
*I just thought that the person who originally created these mobs would find it easier to change something in them, and I also like how you design the units. )))
Money doesn't matter to me (for now)), the main question is whether the unit will appeal to me, because I make mods for fun. If there's no inspiration, there are no units. I was literally asked today if I wanted to replace the Academy – no, because I'm in a dwarven mood. Or if I wanted to work on elves – no, because I don't understand elves, so they don't appeal to me.

Do I want to work on the Forge? Probably not, because I have my own mod that I don't want to abandon. I am always ready to help with advice, or even do something if there is a clear technical assignment, and the order is not too grand....
But I have a problem: I promise people that I will help, and then, if difficulties arise, I put the project aside and simply forget about it.... so you shouldn't rely on me too much

Added 2 minutes ago
Oh, about the lightning, the orange-grade weapon has a texture of the Lord's hand; it won't recolor along with the flask
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1 year ago
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Good afternoon. In general, there isn't much to do if you look closely. 1) It would be good to refine the "Masters" (Tier 2). The paint job is fine, but I can't replace their staves and animation effects myself. 2) As mentioned before, it would be nice to refine the "Testers" (Tier 6) a bit. And, if possible, adjust a couple more units to match the overall theme (Tier 3 and Tier 5). 3) Additionally, I need help creating alternate upgrades, specifically for the Ballista and Minotaur units. I could just make a duplicate with a different paint job, but I know you could do a better job. And the addition of armor is also something I'd like your help with. (In the future, we might even be able to ask you to "forge" some armor for the Necromancers as well.) ---- -- *So, the most critical thing right now is the first point, with the Tier 2 adjustments for the Factory. I should be able to handle the rest myself, but you could objectively do a better job in terms of quality. *I also have another idea for a Hero for the Mechs, based on the Death Knight... But this is a more extensive project based on "wishes" (so, if you're interested, I can tell you more about it)
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1 year ago
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Ismail
Good afternoon. In general, there isn't that much to do if you look closely.
1) This involves tweaking the "Masters" (Tier 2). The paint job is fine, but I won't be able to replace their staves and animation effects myself.
Attachment 73925
2) As mentioned before, it would be nice to refine the "Testers" (Tier 6) a bit. And possibly adjust a couple more units to match the overall theme (Tier 3 and Tier 5).
Attachment 73926

3) Additionally, this concerns assistance in creating alternate upgrades, specifically for the Ballista and Minotaurs. I could simply create duplicates with different color schemes, but I know you could do better. Also, adding armor is something I'd like your help with. (In the future, we might even ask you to add some armor to the Necromancers as well.)
Attachment 73927Attachment 73928
---- --
*So that's how it turns out. For now, only the first point is critical – tweaking Tier 2 of the Factory. The rest, theoretically, I can handle myself; it's just that you objectively could do it better in terms of quality.
*There's also another idea for a Hero for the Mechs, based on the Death Knight... But this is a more extensive project based on "wishes," so if you're interested, I can tell you more about it.
I don't see it working in its current form; I see a lot of work ahead, which will take half a year, and that scares me)))

Give me one task, for example, replacing the staves, and tell me where to get these staves from – I don't want to think about where to get them, it's painful for me personally. Sometimes I sit and think about where to get something for several days

Added after 38 seconds
and is there an electric ballista made of black wood?

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1 year ago
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I did a basic paint job on the griffin's grade, the rest already fits.

Now I'll think about the details... I need dwarven patterns, maybe horns on the griffin's helmet, or one horn like a rhinoceros.
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1 year ago
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Ismail
Good afternoon. In general, there isn't much to do if you look closely.
1) It would be good to fix the "Masters" (Tier 2). The paint job is fine, but I can't replace their staffs and animation effects myself.
Attachment 73925
2) As already mentioned, it would be nice to refine the "Testers" (Tier 6) a bit. And possibly adjust a couple more units to match the overall theme (Tier 3 and Tier 5).
Attachment 73926

3) Additionally, this concerns assistance in creating alternate upgrades, specifically for the Ballistae and Minotaurs. I could simply make duplicates with different colors, but I know you could do better. Also, adding armor is something that requires your expertise. (In the future, we might even ask you to help "forge some armor" for the Necromancers as well.)
Attachment 73927Attachment 73928
---- --
*So, that's how it turns out. For now, only the first point is critical – fixing Tier 2 units at the Factory. The rest, theoretically, I can manage myself; it’s just that you objectively could do it better in terms of quality.
*There's also another idea for a Hero for the Mechs, based on the Death Knight... But this is already a more extensive project based on "wishes," so if you're interested, I can tell you more about it.
Oh my! Where did these minotaurs come from?

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