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Posts from 🍁Nine Ancient Obelisks Auto-translated

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#31
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In the photo, Kera is crying after Rimza was exiled.
My sword, my trusted ally, unphased by my aspect.
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#32
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Yashchur. BB stands for close combat. Willpower is needed, at a minimum, to defend against negative effects. But depending on the system, it's also needed to cast spells. As I understand it, OD and OU aren't like in Arcelia, and they are needed to activate skills. Black ones are free passive abilities, green ones are paid (limited in the number that can be active at the same time) passive abilities, and red ones are active abilities. *Something like that, I might be wrong, as I'm seeing this for the first time.*
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What is the final chance that they will miss me?
Obviously, 70% - 10% = 60% chance they will hit you.
 

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In reply to Happy Life
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#33
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Happy Life
In the photo, Kera is crying after Rimza was exiled.
And she has no idea who Rimza is.

Added 9 minutes later
Honestly, I don't know how she has any knowledge of the world at all... for example, should she know about Naria and her significance to the entire world? Or about who exactly and why the planet was isolated? How much is Naria's personality being promoted at the moment in this corner of the world?
In reply to AstralLein
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#34
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AstralLein
Actually, it's easier to find all this out while playing the game.
No, no... Before creating a character, you need to know what to expect... :D

P.S. I hope Reven at least answers my questions clearly...

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

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#35
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Get ready and remember: there are no stop words here.
А, вот почему.

🏹🎪+⛓️♿=💕
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#36
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If a melee weapon has 100 damage, then with 75% Block Chance, the damage dealt by the character will be 75; with 300% Block Chance, the damage will be 300. Attacker's Accuracy minus the attacked's Dodge = the chance that the attack will hit its target. Critical hits vary. When a negative effect is applied, two Willpower checks are made – one from the caster and one from the target. To defend against it, you need to roll a higher number. OI and OD:
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For a red or green skill to be active, it must be in an active slot. The number of slots = OI. In addition to the slot, using a red skill also requires OD. OI is set at the beginning of the day, and the number of OD for the character is also restored at the beginning of the day.
If the initiatives are equal, the turn order is determined alphabetically. Beliefs are something like this. Beauty and attractiveness, as everyone knows – especially the inhabitants of Airisufir and the enemies of Rynze – are a useless characteristic and parameter. Skills are something like this. MP is movement speed, the number of tiles a character can move in one turn. Elves are normal; it's just that the differences in abilities between males and females are not as significant as they are in humans.

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#37
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I still don't understand anything about Offensive Units (OU) and Defensive Units (DU). Let's say I have 2 DU and 3 OU. And then...?

Added after 41 seconds
And what does "OU is set at the beginning of the day" mean?

Added after 2 minutes
Kei-kun-san
If a melee weapon has 100 damage, then with 75% Block Chance (BC), the damage dealt by the character will be 75; with 300% BC, the damage will be 300.
But where can I see this "character damage"? I don't see it anywhere.

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

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#38
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So, what about the character's knowledge of the world's structure? I asked about this earlier, Revan.
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#39
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Honestly, I don't know how much she actually knows about the world... for example, should she know about Naria and its significance for the entire world? Or about who exactly and why the planet was isolated? How much is Naria's personality promoted in this part of the world at the moment?
She might know – she might not. Whether she should know depends on what your character did in the years leading up to the current events, what her parents told her, and so on. Naria is an important figure, and therefore she often comes up in circles interested in history, politics, and theology.
Author
Let's say I have 2 Action Points and 3 Skill Points. And...?
That means you have 3 skill slots and 2 opportunities to use the skills that are marked in red.
Author
And what does it mean that "Skill Points are set at the beginning of the day"?
It means that after the day has started, you can only change the contents of the skill slots on the next day.
Author
And where can I see "character damage"?
In the weapon, which you don't have yet, since you don't have any equipment.

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#40
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Genza

His father, Abbas, was an honorable adventurer for seven generations, and this craft provided the ancestor not only with desert harp meat on the dinner table, but also decent money, and even a wife, whom he brought from somewhere far away. When she bore him a son, he was overjoyed: "My son," he said, "you will continue our tradition and become the eighth adventurer, and then your son will continue it, and the son of your son, and the son of the son of your son, and the son of the son's son of your son..." At this point, Abbas could go on for a long time, depending on how good his mood was at that moment. And his joy was understandable, for adventurers rarely die of old age, so the sooner you concern yourself with preserving the dynasty, the better.
And so it happened—before little Gen could even complete the bureaucratic procedure for coming of age, his father had already perished during another journey through the desert. Finding his body was impossible, so at first, as usual, quicksand was listed as the cause of death; only much later did some colleagues in the trade find his distinctive family signet ring in a cave recently cleared of a scorpion-woman, which they then, of course, sold for a small price.
His inconsolable wife, whose name Genza does not particularly like to recall, was so distressed by this loss and could find no peace that her mourning took the form of voluntarily joining a harem as some tenth wife in the right row to a Calcite fat cat who had come to their cozy little Ruzaniel to throw around money and relax far from the judging eyes of his compatriots.
"Come with us, boy," he said, "I don't want to separate you from your mother; you will bring me cups of drinks while she massages my feet—appreciate my generosity." But Gen did not appreciate it, and in his youth and heat, asked the Calcite to go to an indecent place, as a result of which for the next three days he had to hide from the sheikh's brutes until the man finally departed for home.

Left alone, Genza ibn Abbas realized that working at a brick factory—especially in his young years—was somehow beneath him, so he joined a small youth organization of a hooligan nature. It was called the "Sand Dogs," and with it, he went on various adventures, though truth be told, not quite the kind he was used to from his father's tales, but rather those about which one is expected to keep their tongue behind their teeth.
Despite being still a youth at the time, one thing set Genza apart from his other acquaintances: his equipment was of very impressive dimensions, significantly exceeding the statistically average and even high indicators for the region, and this was a true curse; because of it, he often got into various troubles. Mostly, young men deceived by their women came for him, but once an aggrieved lady broke into his house and slashed his face with a dinner knife, catching him in the company of her best friend.
Nevertheless, life went well—the gang was fun and spirited, every day brought vigor of spirit, and comrades stood by each other like a mountain.

The turning point came shortly before he reached adulthood, when a small group of "Sand Dogs"—consisting of their fearless leader, several other good lads, and Gen himself—fell into an ambush set by the "Rocky Vipers" (the naming of youth gangs in the city lacked particular inventiveness), their only opponent in that desolate district. They had always been at odds; sometimes someone would get caught and take a beating from the rival group, but within reasonable limits. However, recently a senseless conflict had brewed over a remote wasteland near a dilapidated abandoned building, where one could settle in with the whole gang as if they were king and it belonged to them, and compete in long-distance spitting.
The wasteland itself didn't really matter to anyone, but during heated negotiations, word by word, the leaders mutually recalled each other's sins and said many foolish things. Therefore, according to the code of honor of a Ruzaniel street urchin, the only way out of the situation was the final destruction of the offender. And so, arriving at a showdown far beyond the city limits and falling into an ambush while not at full strength—as the "Rocky Vipers" proved more underhanded—the "Sand Dogs" fought fiercely with all their might, killing every single opponent, but only Genza managed to survive.
"Remember me in this moment," Hassan, their heavily wounded head-dog, squeezed out as he lay upon a pile of slain enemies before passing into the next world. Gen remembered, though it was sad, and he would have preferred to remember him laughing merrily, having miraculously escaped another predicament once again.

Returning to his own, he recounted what had happened. After honorably commemorating the fallen who gave them this Pyrrhic victory, the assembly decided that Gen would become the new leader, as he possessed impressive authority and was the sole survivor, although not everyone agreed. The gang existed for some more time, but not very long.
Some of the old-timers didn't like that he renamed it "Genza and the Boys"—as it turned out, they liked the stupid old name better. "What are you, dogs?" he would say. "We need to reorganize to move forward, and our comrades have already taken a permanent memorial in our hearts." But the old-timers were adamant.
Others lost their bearings after the death of the main core, left without the rivals who gave their lives meaning, while others dwelt in the sad haze of memories of the good old days. Deciding not to torment inconsolable hearts, he made the bitter decision to disband the gang.

Once again alone, Genza-son-of-Abbas sat like a king on the now unwanted wasteland that belonged only to him, spitting on the cracked earth, puffing a cigarette, and feeling nostalgic for the fun years, like an old man exhausted by life.
Surprisingly, he managed not to acquire any sworn enemies or problems with the law. All conflicts throughout his life were gradually settled, and some of the most malicious ill-wishers, by a strange turn of events, either kicked the bucket or moved elsewhere and stopped causing trouble, as if non-existent cosmic gods were watching this play and making adjustments at the most tense moments, not wanting to lose their favorite series.
Perhaps everything that happened was a sign from the universe that it was time to turn the page.

"Growing up is coming to terms with loss," he proclaimed one of Hassan's many-wise thoughts before flicking his cigarette butt into the gray dust.
My sword, my trusted ally, unphased by my aspect.
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#41
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Calendar

Year 1000, March.
Camistella: 10th, 6:00.
Ghenza: 12th, 12:00.
Ushumgallu: 14th, 6:00.
Asmidul: 7th, 6:00.
Erica: 15th, 18:00.
Ferrus: 5th, 8:00.
Insho: 12th, 0:00

Traveling between locations within the same town takes 1 hour.

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#43
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Ugh, having to wake up at six in the morning again...
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#44
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Guild

Burning desire

Savings

976 rem

Experience
240

Skill slots
1: empty. 

Dwelling
Ruzaniel

Guide
Gourmet's diary
Tung notebook

Origin
Male
Strength +1, Endurance +1, Perception +1, Agility +1, Luck +1.
Ruzaniel
Luck +3, endurance +1, agility +1.

Conviction
Shiris
Base effect: the first action in combat always has a critical effect, +2 to luck. 
Faith effect: each point of faith grants the character a luck point; they are spent automatically on certain events and do not regenerate.
✦✦✦✦✦✦✦

Attributes
Strength: 2
Endurance: 3
Perception: 2
Agility: 3
Luck: 7
Spirit: 1
Intellect: 1
Speed: 1
Faith: 1
Beauty: 1
Charisma: 2

Parameters
Health: 150
SP: 2
Initiative: 10
Accuracy: 55% (60%)
Evasion: 10% 
Willpower: 5
Damage (BB): 100% 
Crit chance: 30% (32%)
OU: 1
Attractiveness: 0
OD: 2

Skills
Sand hounds
+20 to damage, +2 to initiative, +10% to accuracy and evasion in unarmed combat (does not stack with other unarmed combat skills). 
- Katana
- Critical strikes (katana - double damage)
Available for study: Misery loves company, mastery (katana), stealth, Shadow step
Equipment
Weapon 1: Nameless katana
Damage: 75
Requires both hands.
Accuracy +5%
Shield/second weapon/spare weapon:
Head: 
Body:
Shoulders: 
Hands:
Footwear: 
Accessory 1:
Pendant with Lyubusha's hair
-5% to chance of critical damage against you. 
+2% to critical damage chance. 
Accessory.
Other 1: Claws
Slot: other
Allows overcoming stuns.

Inventory
Vial with mysterious liquid
Unknown effect

Photo

Attachments 1
1 file attached • Total size: 29.7 KB

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария