Posts from 🍁Nine Ancient Obelisks
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What is the final chance that they will miss me?
In the photo, Kera is crying after Rimza was exiled.
Added 9 minutes later
Honestly, I don't know how she has any knowledge of the world at all... for example, should she know about Naria and her significance to the entire world? Or about who exactly and why the planet was isolated? How much is Naria's personality being promoted at the moment in this corner of the world?
Actually, it's easier to find all this out while playing the game.
P.S. I hope Reven at least answers my questions clearly...
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.
(Закон сохранения).
🏹🎪+⛓️♿=💕
For a red or green skill to be active, it must be in an active slot. The number of slots = OI. In addition to the slot, using a red skill also requires OD. OI is set at the beginning of the day, and the number of OD for the character is also restored at the beginning of the day.
Added after 41 seconds
And what does "OU is set at the beginning of the day" mean?
Added after 2 minutes
If a melee weapon has 100 damage, then with 75% Block Chance (BC), the damage dealt by the character will be 75; with 300% BC, the damage will be 300.
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.
(Закон сохранения).
Honestly, I don't know how much she actually knows about the world... for example, should she know about Naria and its significance for the entire world? Or about who exactly and why the planet was isolated? How much is Naria's personality promoted in this part of the world at the moment?
Let's say I have 2 Action Points and 3 Skill Points. And...?
And what does it mean that "Skill Points are set at the beginning of the day"?
And where can I see "character damage"?

Genza
His father, Abbas, was an honorable adventurer for seven generations, and this craft provided the ancestor not only with desert harp meat on the dinner table, but also decent money, and even a wife, whom he brought from somewhere far away. When she bore him a son, he was overjoyed: "My son," he said, "you will continue our tradition and become the eighth adventurer, and then your son will continue it, and the son of your son, and the son of the son of your son, and the son of the son's son of your son..." At this point, Abbas could go on for a long time, depending on how good his mood was at that moment. And his joy was understandable, for adventurers rarely die of old age, so the sooner you concern yourself with preserving the dynasty, the better.
And so it happened—before little Gen could even complete the bureaucratic procedure for coming of age, his father had already perished during another journey through the desert. Finding his body was impossible, so at first, as usual, quicksand was listed as the cause of death; only much later did some colleagues in the trade find his distinctive family signet ring in a cave recently cleared of a scorpion-woman, which they then, of course, sold for a small price.
His inconsolable wife, whose name Genza does not particularly like to recall, was so distressed by this loss and could find no peace that her mourning took the form of voluntarily joining a harem as some tenth wife in the right row to a Calcite fat cat who had come to their cozy little Ruzaniel to throw around money and relax far from the judging eyes of his compatriots.
"Come with us, boy," he said, "I don't want to separate you from your mother; you will bring me cups of drinks while she massages my feet—appreciate my generosity." But Gen did not appreciate it, and in his youth and heat, asked the Calcite to go to an indecent place, as a result of which for the next three days he had to hide from the sheikh's brutes until the man finally departed for home.
Left alone, Genza ibn Abbas realized that working at a brick factory—especially in his young years—was somehow beneath him, so he joined a small youth organization of a hooligan nature. It was called the "Sand Dogs," and with it, he went on various adventures, though truth be told, not quite the kind he was used to from his father's tales, but rather those about which one is expected to keep their tongue behind their teeth.
Despite being still a youth at the time, one thing set Genza apart from his other acquaintances: his equipment was of very impressive dimensions, significantly exceeding the statistically average and even high indicators for the region, and this was a true curse; because of it, he often got into various troubles. Mostly, young men deceived by their women came for him, but once an aggrieved lady broke into his house and slashed his face with a dinner knife, catching him in the company of her best friend.
Nevertheless, life went well—the gang was fun and spirited, every day brought vigor of spirit, and comrades stood by each other like a mountain.
The turning point came shortly before he reached adulthood, when a small group of "Sand Dogs"—consisting of their fearless leader, several other good lads, and Gen himself—fell into an ambush set by the "Rocky Vipers" (the naming of youth gangs in the city lacked particular inventiveness), their only opponent in that desolate district. They had always been at odds; sometimes someone would get caught and take a beating from the rival group, but within reasonable limits. However, recently a senseless conflict had brewed over a remote wasteland near a dilapidated abandoned building, where one could settle in with the whole gang as if they were king and it belonged to them, and compete in long-distance spitting.
The wasteland itself didn't really matter to anyone, but during heated negotiations, word by word, the leaders mutually recalled each other's sins and said many foolish things. Therefore, according to the code of honor of a Ruzaniel street urchin, the only way out of the situation was the final destruction of the offender. And so, arriving at a showdown far beyond the city limits and falling into an ambush while not at full strength—as the "Rocky Vipers" proved more underhanded—the "Sand Dogs" fought fiercely with all their might, killing every single opponent, but only Genza managed to survive.
"Remember me in this moment," Hassan, their heavily wounded head-dog, squeezed out as he lay upon a pile of slain enemies before passing into the next world. Gen remembered, though it was sad, and he would have preferred to remember him laughing merrily, having miraculously escaped another predicament once again.
Returning to his own, he recounted what had happened. After honorably commemorating the fallen who gave them this Pyrrhic victory, the assembly decided that Gen would become the new leader, as he possessed impressive authority and was the sole survivor, although not everyone agreed. The gang existed for some more time, but not very long.
Some of the old-timers didn't like that he renamed it "Genza and the Boys"—as it turned out, they liked the stupid old name better. "What are you, dogs?" he would say. "We need to reorganize to move forward, and our comrades have already taken a permanent memorial in our hearts." But the old-timers were adamant.
Others lost their bearings after the death of the main core, left without the rivals who gave their lives meaning, while others dwelt in the sad haze of memories of the good old days. Deciding not to torment inconsolable hearts, he made the bitter decision to disband the gang.
Once again alone, Genza-son-of-Abbas sat like a king on the now unwanted wasteland that belonged only to him, spitting on the cracked earth, puffing a cigarette, and feeling nostalgic for the fun years, like an old man exhausted by life.
Surprisingly, he managed not to acquire any sworn enemies or problems with the law. All conflicts throughout his life were gradually settled, and some of the most malicious ill-wishers, by a strange turn of events, either kicked the bucket or moved elsewhere and stopped causing trouble, as if non-existent cosmic gods were watching this play and making adjustments at the most tense moments, not wanting to lose their favorite series.
Perhaps everything that happened was a sign from the universe that it was time to turn the page.
"Growing up is coming to terms with loss," he proclaimed one of Hassan's many-wise thoughts before flicking his cigarette butt into the gray dust.
Year 1000, March.
Camistella: 10th, 6:00.
Ghenza: 12th, 12:00.
Ushumgallu: 14th, 6:00.
Asmidul: 7th, 6:00.
Erica: 15th, 18:00.
Ferrus: 5th, 8:00.
Insho: 12th, 0:00
Traveling between locations within the same town takes 1 hour.
Guild Burning desire Savings 976 rem Experience 240 Skill slots 1: empty. Dwelling Ruzaniel Guide Gourmet's diary Tung notebook | Origin Male Strength +1, Endurance +1, Perception +1, Agility +1, Luck +1. Ruzaniel Luck +3, endurance +1, agility +1. Conviction Shiris Base effect: the first action in combat always has a critical effect, +2 to luck. Faith effect: each point of faith grants the character a luck point; they are spent automatically on certain events and do not regenerate. ✦✦✦✦✦✦✦ Attributes Strength: 2 Endurance: 3 Perception: 2 Agility: 3 Luck: 7 Spirit: 1 Intellect: 1 Speed: 1 Faith: 1 Beauty: 1 Charisma: 2 Parameters Health: 150 SP: 2 Initiative: 10 Accuracy: 55% (60%) Evasion: 10% Willpower: 5 Damage (BB): 100% Crit chance: 30% (32%) OU: 1 Attractiveness: 0 OD: 2 Skills Sand hounds +20 to damage, +2 to initiative, +10% to accuracy and evasion in unarmed combat (does not stack with other unarmed combat skills). - Katana - Critical strikes (katana - double damage) Available for study: Misery loves company, mastery (katana), stealth, Shadow step | Equipment Weapon 1: Nameless katana Damage: 75 Requires both hands. Accuracy +5% Shield/second weapon/spare weapon: Head: Body: Shoulders: Hands: Footwear: Accessory 1: Pendant with Lyubusha's hair -5% to chance of critical damage against you. +2% to critical damage chance. Accessory. Other 1: Claws Slot: other Allows overcoming stuns. Inventory Vial with mysterious liquid Unknown effect Photo |