Posts from Questions about the Heroes 4 map editor.
She might have simply moved the panel, and now it's not visible... I tried to delete it, but it didn't work... and logically, it shouldn't be possible to delete it...
There's no panel anywhere. I can't imagine where it could have been moved:smile26:
Are there two parallel lines there?
Uh... Could you be more specific? What lines are you talking about O_o?

Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!
Since there’s nothing else, it means the menu bar has moved to the bottom; I’m not sure if the order of my actions was rational, but I did this: on the Windows taskbar (the bottom bar with windows, sorry, I don’t remember the name), I arranged the windows in a cascade, then I removed the pinning, so that they could be moved, and the next time I launched the editor, the “header” of the editor’s menu bar appeared in the lower right corner of the screen. Then, as Leshy wrote, go to View and put checkmarks everywhere. I think it should work.
I am the thunder that awakens the earth,
I am that which gives the night air its chill.

Tell me, how do I implement a simple task like limiting the increase in the number of neutral creatures? For example, if the default is 10 peasants, how do I prevent them from becoming, say, 40 after 2 weeks?
VARIANT #2 – before attacking, write a script: banish XXX creatures from the enemy army (this will help limit them during combat).
Tell me, how can I implement a simple task like limiting the increase in the number of neutral creatures? For example, if the default value is 10 peasants, how can I prevent them from increasing to, say, 40 after 2 weeks?
"IF the number of peasants > 10, then the number of peasants = 10" (or something similar). The condition is checked every day.
Here, you can set up a repeating event that checks a condition:
"IF the number of peasants > 10, then the number of peasants = 10" (or something similar). The condition is checked every day.
You are right, we set a calendar event on a neutral creature with a repetition every day, then we set a condition - if the total number of creatures in the army (peasants) is greater than 10, then subtract 1 peasant.
Thus, there will be no more than 10 peasants in this army.
if it's more than 10, then subtract 1 peasant.
We conduct the test as follows:
On the map, place a thief hero with 5th-level scouting (to observe the peasants) and 10 peasants.
Each day, we monitor and then determine how many peasants appeared and after how many days.
But the amount of increase depends on the difficulty level chosen by the player, so the added amount will change. It would be easier to do it this way - first, -9999999 peasants, and then +10...
I looked it up: as an example, on the champion difficulty, you get +1 champion in 1.5 days, while on the beginner difficulty, you get +1 champion in 6 days.


