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Posts from Questions about the Heroes 4 map editor.

4.7 (3 ratings)
In reply to Drnik
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Drnik;114531
She might have simply moved the panel, and now it's not visible... I tried to delete it, but it didn't work... and logically, it shouldn't be possible to delete it...

There's no panel anywhere. I can't imagine where it could have been moved:smile26:
In reply to Drnik
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Drnik;114533
Are there two parallel lines there?

Uh... Could you be more specific? What lines are you talking about O_o?
In reply to Drnik
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Since there’s nothing else, the menu bar must have moved to the bottom; I’m not sure if the order of my actions was rational, but I did the following: on the Windows taskbar (the bottom bar with windows, sorry, I don’t remember the name), I arranged the windows in a cascade, then removed the pinning, so they could be moved. When the editor is launched next time, a “header” of the editor’s menu bar will appear in the lower right corner of the screen, and then, as Leshy wrote, go to View and check all the boxes. I think that should work.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to Zybr
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ZYbr;114541
Since there’s nothing else, it means the menu bar has moved to the bottom; I’m not sure if the order of my actions was rational, but I did this: on the Windows taskbar (the bottom bar with windows, sorry, I don’t remember the name), I arranged the windows in a cascade, then I removed the pinning, so that they could be moved, and the next time I launched the editor, the “header” of the editor’s menu bar appeared in the lower right corner of the screen. Then, as Leshy wrote, go to View and put checkmarks everywhere. I think it should work.
That’s a good tip – I’ll have to try it.
In reply to Святой_Паладин
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Holy_Paladin - please post a screenshot of your map editor with a description.
Под холодную Луной порублю попсу косой (с) Decimacia
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Tell me, how can I implement a simple task like limiting the increase in the number of neutral creatures? For example, if the default value is 10 peasants, how can I prevent their number from increasing to, say, 40 after 2 weeks?
Yes, I am the scythe in the field at summer,
I am the thunder that awakens the earth,
I am that which gives the night air its chill.

In reply to idiotto
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idiotto;130066
Tell me, how do I implement a simple task like limiting the increase in the number of neutral creatures? For example, if the default is 10 peasants, how do I prevent them from becoming, say, 40 after 2 weeks?
Try setting a recurring calendar script on the monster (e.g., every 2 weeks, "remove creatures/banish warriors" 10 at a time from "this army" – although I'm not sure if this will work with neutrals).
VARIANT #2 – before attacking, write a script: banish XXX creatures from the enemy army (this will help limit them during combat).
Под холодную Луной порублю попсу косой (с) Decimacia
In reply to idiotto
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idiotto;130066
Tell me, how can I implement a simple task like limiting the increase in the number of neutral creatures? For example, if the default value is 10 peasants, how can I prevent them from increasing to, say, 40 after 2 weeks?
You can set up a repeating event that checks the condition:
"IF the number of peasants > 10, then the number of peasants = 10" (or something similar). The condition is checked every day.
:D
In reply to OptiMAL
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OptiMAL;130089
Here, you can set up a repeating event that checks a condition:
"IF the number of peasants > 10, then the number of peasants = 10" (or something similar). The condition is checked every day.

You are right, we set a calendar event on a neutral creature with a repetition every day, then we set a condition - if the total number of creatures in the army (peasants) is greater than 10, then subtract 1 peasant.
Thus, there will be no more than 10 peasants in this army.
:smile17:
In reply to General ZeT
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General ZeT;130155
if it's more than 10, then subtract 1 peasant.
You can simply check how many peasants appear.
We conduct the test as follows:
On the map, place a thief hero with 5th-level scouting (to observe the peasants) and 10 peasants.
Each day, we monitor and then determine how many peasants appeared and after how many days.
:D
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But the amount of increase depends on the difficulty level chosen by the player, so the added amount will change. It would be easier to do it this way: first, set the number of peasants to -9999999, and then add +10...
Хороший сон укрепляет боевой дух. Хорошая еда укрепляет боевой дух. Хорошие деньги укрепляют боевой дух. А больше всего укрепляет боевой дух - отсутствие врага.
In reply to Brackman
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Brackman;130202
But the amount of increase depends on the difficulty level chosen by the player, so the added amount will change. It would be easier to do it this way - first, -9999999 peasants, and then +10...
The starting amount depends on the chosen difficulty. But the increase does not depend on the difficulty.
:D
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No, why not? On the beginner difficulty, they don't grow at all, but on the champion difficulty, they grow like crazy...

I looked it up: as an example, on the champion difficulty, you get +1 champion in 1.5 days, while on the beginner difficulty, you get +1 champion in 6 days.
Хороший сон укрепляет боевой дух. Хорошая еда укрепляет боевой дух. Хорошие деньги укрепляют боевой дух. А больше всего укрепляет боевой дух - отсутствие врага.

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