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Perhaps she simply moved the panel, and now it's not visible... I tried to delete it, but it didn't work... and logically, it shouldn't be possible to delete it...
New here? I'm Roha — want a quick tour?
She might have simply moved the panel, and now it's not visible... I tried to delete it, but it didn't work... and logically, it shouldn't be possible to delete it...
Are there two parallel lines there?

Since there’s nothing else, it means the menu bar has moved to the bottom; I’m not sure if the order of my actions was rational, but I did this: on the Windows taskbar (the bottom bar with windows, sorry, I don’t remember the name), I arranged the windows in a cascade, then I removed the pinning, so that they could be moved, and the next time I launched the editor, the “header” of the editor’s menu bar appeared in the lower right corner of the screen. Then, as Leshy wrote, go to View and put checkmarks everywhere. I think it should work.

Tell me, how do I implement a simple task like limiting the increase in the number of neutral creatures? For example, if the default is 10 peasants, how do I prevent them from becoming, say, 40 after 2 weeks?
Tell me, how can I implement a simple task like limiting the increase in the number of neutral creatures? For example, if the default value is 10 peasants, how can I prevent them from increasing to, say, 40 after 2 weeks?
Here, you can set up a repeating event that checks a condition:
"IF the number of peasants > 10, then the number of peasants = 10" (or something similar). The condition is checked every day.
if it's more than 10, then subtract 1 peasant.
But the amount of increase depends on the difficulty level chosen by the player, so the added amount will change. It would be easier to do it this way - first, -9999999 peasants, and then +10...