Skip to content

Posts from MMH5.5 - Heroes of Might and Magic 5.5

4.6 (10 ratings)
1 year ago
Auto-translated
Hello!
I have a question: can maps created using the generator be edited?
After I edit them, they disappear from the list...
1 year ago

Yes they can be edited. May be they are not saved on first place? Sometimes the game does not have enough permissions to write files and the created maps are not saved.

Also the ARMG guide can be helpful.

In reply to Ankanhel
User Avatar
1 year ago
Auto-translated
Ankanhel
Hello!
I have a question – can maps created using a generator be edited?
After editing, they disappear from the list...
Is there no Cyrillic support in the game path?
In reply to fktifzobr@mail.ru
1 year ago
Auto-translated
Hello! I have a question. Is it possible to add other mods to version 5.5? It doesn't work by simply placing them in the regular mods folder in the game directory. Is there another way to do it? Specifically, I want to add the BuildTweak mod, which allows building two structures per day.
In reply to Omu
1 year ago
Auto-translated

Omu
Hello! I have a question. Is it possible to add other mods to 5.5? It doesn't work by simply placing them in the regular mods folder in the game directory. Is there another way to do it? Specifically, I want to add the BuildTweak mod to allow building two structures per day.

Using additional mods works the same way as in normal ToE. What you need to make sure of is that the secondary mod files inside the .pak archive have a later modified date than the 5.5 ones.

1 year ago
Auto-translated
Hello, I have a problem: when I launch version 5.5 using the MMH55_Utility_64 file, the 32-bit version of the game still starts, and the computers take a very long time to process their turns. Can you suggest what might be wrong? I'm playing online with a friend, and I've tried a lot of things, but I still can't get the game to run properly. We're playing on a giant map with 6 computers. Eternal Essence refuses to work on two computers; on one, the computers process their turns, but on the other, it doesn't, and the game crashes. I tried installing the 4GB patch, but that didn't help either. My only hope is that you can help.
In reply to _MrSkillet_
1 year ago
Auto-translated
_MrSkillet_
Hello, I have a problem: when I launch version 5.5 using the MMH55_Utility_64 file, it still launches the 32-bit version of the game, and the computers take a very long time to process their turns. Can you suggest what might be wrong? I'm playing online with a friend, and I've tried a lot of things, but I still can't get the game to run properly. I'm playing on a giant map with 6 computers. Eternal Essence refuses to work on two computers (on one computer, the turns are processed, but on the other, it doesn't work and crashes). I tried installing the 4 GB patch, but that didn't help either. My only hope is with you.

Try playing maps with narrower zones. Wider zones vastly increase computing time for pathing. Besides that, there is not much to be done unfortunately :(.
User Avatar
1 year ago
Auto-translated

First of all, why did you make it so that you can't play on a weak computer? Is it okay that many people, including myself, might have a weak computer?

Secondly, do I need to download the game, or is the latest version now the entire game itself, not just a mod?

In reply to Сульфодиес
User Avatar
1 year ago
Auto-translated
SulfoDies

First of all, why did you make it so that you can't play on a weak computer? What if I, and many others, have a weak computer?

Secondly, do I need to download the game, or is the latest version now the entire game itself, not just a mod?

Come on, every modder wants to create beautiful mods, and if their hardware allows it, why not?

In general, you can take everything into your own hands. The mod can be opened with any archiver, and the textures can be changed in Paint.NET (it's a program, not a website). Just delete all the xdb files from the mod, and you'll get a template for a texture pack. Then, do whatever you want: reduce the resolution, increase the compression, etc. You can also run the textures through filters to create your own "potato" retexture!

I've seen this in Skyrim. The Requiem mod has a "potato" texture pack, where all the textures have a pastel effect.

If you do decide to do this, be careful with the interface textures (like icons). It's best not to touch them, or only change the compression, without any mipmaps or size changes, as this can cause bugs
1 year ago
Сульфодиес, can you be a bit more precise under what circumstances you see high load?
There is one advice I can give - the bigger maps you play the more memory the game will use.
 
fktifzobr@mail.ru is correct about the new textures, but we have kept their size to the most minimal size possible as high resolutions textures eat the memory alive.
In reply to _MrSkillet_
1 year ago
Auto-translated
_MrSkillet_
Hello, I have a problem: when I launch version 5.5 using the MMH55_Utility_64 file, the 32-bit version of the game still starts, and the computers take a very long time to process their turns. Can you suggest what might be wrong? I'm playing online with a friend, and I've tried a lot of things, but I still can't play properly. We're playing on a giant map with 6 computers. Eternal Essence doesn't work at all on two computers (on one computer, the turns are processed, but on the other, it doesn't and the game crashes). I tried installing the 4 GB patch, but that didn't help either. My only hope is with you.
In the end, the same ultra mod is installed on the computer, or rather, Eternal Essence. Many have written that it is not entirely compatible with 3.1, but for some reason, it is included in all the collections. To be more precise, the problem is in the multiplayer game, whether it's EWA 2.0-2.7.1, or here, it's impossible to play properly with a friend if you also want to add bots. It's just constant loading from the second turn and freezes, regardless of the map size. I'm tired of looking for good mods for multiplayer. 5.5 and EWA gave hope, but it's all in vain. If anyone knows how to fix this, please share
1 year ago
Auto-translated
Hi! How do I disable the generation of mixed creatures in campaigns? Editing the MMH55-Settings file didn't help.
In reply to Singing Bard
User Avatar
1 year ago
Auto-translated
Singing Bard
Hi! How to disable the generation of mixed creatures in campaigns?
Hello! Can you tell me how to remove mixed units in a campaign? Editing the MMH55-Settings file didn't help.
Well, I don't know how this mod works, but if it were possible to play without mixed units, there would be a special pak file for that.

Why is it like that?
Because mixed units are usually not generated; they are added to the map, although there was a mod that did this with a script, but it was a long time ago, and it wasn't true.

If I'm wrong, I apologize.
In reply to fktifzobr@mail.ru
1 year ago
Auto-translated
fktifzobr@mail.ru
Well, I don't know how this mod is structured, but if it were possible to play without mixed units, there would be a special .pak file for that.

Why is that?
Because mixed units are usually not generated; they are defined in the map, although there was a mod that did this with a script, but it was a long time ago, and it wasn't entirely true.

If I'm wrong, I apologize.

Thank you, that's a shame. The mod is very good, but these mini-armies are very annoying. I thought I could find it in some .lua file, but alas.
1 year ago
Auto-translated

Good afternoon! I need help! After installing Heroes 5.5, the spellbook looks very distorted, stretched in width: (see attached screenshot)

 

(Clarification: screen resolution: 3440x1440. At the same time, in the regular Heroes 5, version 3.1, the spellbook looks normal on my screen. The problem is specifically with the 5.5 mod. Please tell me if there is a way to fix this?)

Attachments 1
1 file attached • Total size: 417.3 KB

Statistics

Welcome our newest member: recijeb