Skip to content

Posts from RTF is a global modification that replaces all towns in the game. Auto-translated

3.9 (28 ratings)
Open
Do we need Ashan?
73 voters
Single choice
Sign in to participate in this poll.
Poll results will be visible after you vote or when the poll closes.
In reply to IchGViji
User Avatar
#5180
Auto-translated
IchGViji
Wow, what a terrifying creature! He would be perfect for NCF. Or maybe for a dungeon, but I understand that the concept hasn't been fully developed yet.
I wanted to fix the problematic T6 unit in the cultists' city, replacing it with an evil monster that wouldn't receive Blood Wrath for logical reasons – because it's undead.

And move the knight with T6 to T4, so that the nag gets into the lizardfolk city.

I was thinking of making my own "lord of the seas," but the unit is alive, so if I do make it, it will be on T7, where there are no problems with Blood Wrath.

I don't want to make an elemental, and there's already an elemental with Blood Wrath on T2.

I can't make an undead "knight of the abyss" because of the cultists' magical weakness – a powerful magic is needed to raise undead T6 units.

I like the idea of an evil spirit that is undead the most, and if it's like a faceless one, then the faction could even be used on Ashen, where the problem with faceless ones is that they use servants of light as their protectors, confusing and manipulating them. They wouldn't make a faction with a tentacled monster on the flag; it's not their style, but a crazy undead creature brought back to life by a curse could
Мои мини-моды

Мод RTF

Мои NCF существа
User Avatar
#5181
Auto-translated
"faceless," I think it should be someone with blurred, indistinct facial features... like they're wearing a tight-fitting leather mask over their face, and all individuality has been erased, so just a vague nose or something sticks out... something like that.
In reply to Pavlinho
User Avatar
#5182
Auto-translated
Pavlinho
"Faceless," I think it should be someone with blurred, indistinct facial features... like they're wearing a tight-fitting leather mask over their face, and all individuality is erased, so there's just a vague outline of a nose and so on... something like that.
Creepy) I respect that.
But unfortunately, I wanted to base it on the established Heroes canon, and according to the canon, the Faceless has a white mask with two glowing eye slits, or no eyes at all; under the mask, there is no face, only darkness...

Making a skull would already be non-canonical.

I wanted to make a mask with a hole, but the unit is too small, and such details wouldn't be visible.

Added 1 minute ago
I would add iron shoulder pads, masks, and belts, but I don't know which materials to use and where to get them.

Added 30 minutes ago
Oh well, maybe I should start by just making a cool-looking Faceless
Мои мини-моды

Мод RTF

Мои NCF существа
User Avatar
#5183
Auto-translated
"Heroes 5, but with a horror theme" smile24
*It could have been an interesting mod, especially if we could code something that we can't currently change or add.
«Кто хочет, тот ищет возможности, кто не хочет — ищет причины»
In reply to Azmadon
User Avatar
#5184
Auto-translated
Ismail
"Heroes 5, but horror themed" smile24
*it could have been an interesting mod, especially if we could code something that we can't currently change/add...
Well, it's difficult to turn a strategy game into a horror game. biggrin You can't just rely on jump scares and darkness.

I would rather turn it into a survival game.
Мои мини-моды

Мод RTF

Мои NCF существа
User Avatar
#5185
Auto-translated
And how is the transparency of ghosts implemented? Is it some kind of effect? I'd like to create a faceless ghost by combining elements from Heroes 6 and 5... Maybe take the ghost from Heroes 5 as a base... but instead of a skull, use that "stretched mask"... like in Heroes 6... but there it looks too much like a theatrical mask. I'd rather make it "more stretched" so that the bump of the nose is visible.
In reply to Pavlinho
User Avatar
#5186
Auto-translated
Pavlinho
And how is the transparency of ghosts implemented? Is it some kind of effect? Well, you could create a faceless ghost by combining Heroes 6 and 5... You could take the ghost from Heroes 5 as a basis... but instead of a skull, use that kind of "stretched mask"... like in Heroes 6... but there it looks very much like a theatrical mask... I would rather make it "more stretched" so that the bump of the nose is visible.
Ha, the last time someone asked such a question in the Modding section, I started preparing screenshots and wanted to tell you what I know, but I got lazy))) Now the screenshots came in handy.

One line in the material is responsible for transparency; usually, we write AM_ALPHA_TEST there, but there are also these settings:

AM_TRANSPARENT - this is the setting for the ghost; as you can see in the corresponding screenshot, there is a problem - a transparent texture is superimposed on another transparent texture (like a face on a hood), and it turns out to be an ugly spot. I once made a ghost and, frankly, I got tired of erasing all the textures of the folds or the reverse sides of the clothing on the sleeves, hem, and shoulder cape.

AM_OVERLAY_ZWRITE - this is from the Genie-Vizier; it's a strange thing; you can see that there are holes in the hem where the polygons overlap... the Genie has the same bug; he has piercings on his nipples, and from some angles, you can see that the square creates a hole.

AM_OVERLAY - a strange thing; it's as if the unit has been turned inside out
Мои мини-моды

Мод RTF

Мои NCF существа
User Avatar
#5187
Auto-translated
Hmm, I don't understand why there are three other options if there's already an "alpha test" option.
In reply to Pavlinho
User Avatar
#5188
Auto-translated
Pavlinho
Hmm, I don't understand. If there's an alpha test setting, why are there three others?
The alpha test doesn't create a semi-transparent texture; it only allows for either full transparency or no transparency at all.

Here's an example of a genie with an alpha test.
Attachments 1
1 file attached • Total size: 528.0 KB
Мои мини-моды

Мод RTF

Мои NCF существа
User Avatar
#5189
Auto-translated
aaa, so there isn't a mean value there, right? It's the same as 0.5, .....

Added after 9 minutes
and with the overlay, does it also create a dark spot, but "inside out"?
In reply to fktifzobr
User Avatar
#5190
Auto-translated
[email protected]
Ha, the last time someone asked such a question in the Modding section, I started preparing screenshots and wanted to share what I knew, but I got lazy))) Now the screenshots came in handy.

One line in the material is responsible for transparency; usually, we write AM_ALPHA_TEST there, but there are also other settings.

AM_TRANSPARENT is a setting from the Ghost; as you can see in the corresponding screenshot, there is a problem: a transparent texture is overlaid on another transparent texture (like a face on a hood), resulting in an unsightly spot. I once made a Ghost and, frankly, I got tired of erasing all the textures of the underfolds or the reverse sides of clothing on the sleeves, hem, and shoulder cape.

AM_OVERLAY_ZWRITE is from the Genie Vizier; it's a strange thing. You can see that there are holes in the hem where the polygons overlap... the Genie has the same bug; he has piercings on his nipples, and from some angles, you can see that the square creates a hole.

AM_OVERLAY is a strange thing; it's as if the unit has been turned inside out.
And what models did you use for this "test"? If you used the ones on the adventure map (they have lower-resolution textures and other things), it's better to try the ones in the game (on the battlefield and in the hiring hall). They don't seem to have these "flaws."
In reply to Pavlinho
User Avatar
#5191
Auto-translated
Pavlinho

and with the overlay, does it also create a dark spot, but "inside out"?
Yes, if you look at the belt, there are strange things - the skulls seem to be hanging in front, and the piece of fabric that was hanging in front is now hidden behind the hem.

Added after 45 seconds
Ron54
What models did you use for this "test"? If you used the ones from the adventure map (they have lower textures and other features), then try the ones in the game (on the battlefield and in the hiring hall). They don't seem to have these "flaws".
I only use the battle models.
Мои мини-моды

Мод RTF

Мои NCF существа
User Avatar
#5192
Auto-translated
overlay - overlapping, layering, combining... I guess that's why it has this effect.
In reply to Pavlinho
User Avatar
#5193
Auto-translated
Pavlinho
overlay - an overlap, a layering, a combination... it seems that's why it has this effect.
Yes, it is indeed an overlay!
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1