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2 years ago
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Map name: Trapped.
Size: Medium.
Number of players: 3.
Dungeon: No.
Map creator: DarkWood31
Map description: The map was originally planned as a scenario, but I don't have much experience in mapmaking; I would be grateful if someone could help. This is my first map.
It is recommended to play as the red player, as the map will be much more interesting and challenging, which is how it was intended. It is almost impossible to complete the map with a hero; I recommend setting the difficulty to "Warrior."
All human race units of tier 3 will join you.
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2 years ago
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Based on the screenshots, the map looks quite beautiful; I'll try it out when I have time.
In reply to DarkWood31
2 years ago
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DarkWood31
I'll be waiting for feedback))

I liked the map! I completed it in 3 months and 2 weeks, playing as Alaric with the red faction.

2 years ago
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Simple, but overall not bad (when there's nothing else, even a crayfish is a fish). The author's opinion about the impossibility of completing the map with a specific hero is incorrect. Why force Alaric, who relies on infantry, when he might not be able to handle it, while Vitya, who focuses on ranged units, heroically completed it without major problems in a month and a half. For a first map, it might even be good: there's constant pressure from the enemy, meaning there's dynamism in the gameplay, which is lacking in most maps. Thank you for your work and creative success to the author.
In reply to Antik
2 years ago
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Thank you very much for your feedback! I wrote that it's almost impossible to beat the map on a hero, because before the map was uploaded to this site, 3 experienced players couldn't beat it on their first try.
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2 years ago
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Why can’t I see the map in scenarios?
In reply to masgak
2 years ago
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I don't have much experience in mapmaking. I would like to turn this map into a scenario with scripts and video clips, but I don't know how, and I spend most of my time at work. If someone could help me, I would be grateful. When the map is installed, it will be available in the multiplayer mode.
In reply to DarkWood31
2 years ago
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I haven't played in a long time, but I decided to give it a try. I played on the "hero" difficulty as the red faction. The map isn't very difficult, especially if you know that there are joining troops, and there are a huge number of them. I got rid of the starting, weak hero as soon as I saw him. In the tavern, I bought Dugal and played as him. My impression of the map is mixed. The map layout is very good, and the landscape is well done, but... The map name in the game menu is Map11, not something like "The Squeeze." On the loading screen, it says "custom map"—was it really that hard to write something there? All the cities are unnamed—"undefined." These are glaring mistakes that can't be missed. The artifact at 39.110 can be taken without a fight; the Zealots join without a fight with the Militia, but the red Archers cannot be joined—there's no way to reach them. There might be something else, but I was already getting bored running around, so I just quickly captured the enemy cities without paying attention to anything.

In reply to BlueHeavenHero
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2 years ago
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BlueHeavenHero
Based on the screenshots, the map looks quite beautiful; I'll play it when I have time.
I played as the Knight. The map is lively, and I enjoyed it. The enemies are not weak. I haven't progressed beyond my own territories yet – I'm actually squeezed in a tight spot because if I have one hero and I go after the blue player, the green player comes, and vice versa, and I don't really want to lose my castle.
As for the design, it's quite good, but it still requires further refinement and skill development.
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2 years ago
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I read the comments and decided not to recruit another hero in the tavern, even though Laslo was available, choosing to make the game more challenging. I had to play with this cripple with broken legs (it's not the first time I've seen mapmakers choose this disabled character as a hero... I don't know what your thing is). So, first... it's impossible to take the key stack of archers right next to the castle! (there's no way to approach after killing the guards. You also can't get to the Astrologer's Tower - two. The immediate question is: did the author play their own map when they finished making it? And as for the difficulty... I didn't see it. For the first week, you run around your little area and level up your troops, then go left to the Necromancer's Fortress on the hill, then you defeat the improved human army. I leveled up a Conflux, but I found a set for it. In the tavern, there was Ilfina with fairies and a starting artifact, the Boots of the Wanderer... I used that to kite the unkillable enemies for a bit. Thanks for the game. Make it more challenging.

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