I read the comments and decided not to recruit another hero in the tavern, even though Laslo was available, choosing to make the game more challenging. I had to play with this cripple with broken legs (it's not the first time I've seen mapmakers choose this disabled character as a hero... I don't know what your thing is). So, first... it's impossible to take the key stack of archers right next to the castle! (there's no way to approach after killing the guards. You also can't get to the Astrologer's Tower - two. The immediate question is: did the author play their own map when they finished making it? And as for the difficulty... I didn't see it. For the first week, you run around your little area and level up your troops, then go left to the Necromancer's Fortress on the hill, then you defeat the improved human army. I leveled up a Conflux, but I found a set for it. In the tavern, there was Ilfina with fairies and a starting artifact, the Boots of the Wanderer... I used that to kite the unkillable enemies for a bit. Thanks for the game. Make it more challenging.