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Posts from What is your opinion about Heroes IV?

3.5 (11 ratings)
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Heroes of Might and Magic IV is...
21 voters
Multiple choice Closed 2006-02-20
This poll is closed.
A revolution in the series
28.6% 6 votes
Favorite game in the series
9.5% 2 votes
Failed experiment
52.4% 11 votes
They aren't heroes at all (what were NWC thinking?)
0% 0 votes
Just an upgrade for HoMM3
0% 0 votes
Other (please specify)
19% 4 votes
In reply to Hikari
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10 years ago
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Well, in each new installment, they come up with something new, but the question is how successful it is in the opinion of fans of these games. For example, look at what they did in the 6th installment, and I don't even want to discuss the 7th.
10 years ago
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Well, that's the problem – it's just "something." After the unsuccessful release (I can't even call it a failure) of the fourth installment, the entire series revolves around "how can we build something new on the framework of the third game?" In the fifth game, it still made sense and looked decent, but 10 years have passed, and nothing has changed.
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10 years ago
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Moreover, the wagon rolls backward when the series director announces Heroes 7 as a "collection of the best songs of an ancient, well-known rock band." The modders will clearly do a better job, for free, and distribute it to the people as a gift.
In reply to Hikari
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10 years ago
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Hikari
That's precisely the problem. After the unsuccessful release (I can't bring myself to call it a failure) of the fourth installment, the entire series revolves around "how can we add something new to the framework of the third game?" In the fifth game, this still made sense and looked decent, but 10 years have passed, and nothing has changed.

Personally, I would have ended the entire series with the fifth installment. Instead of making a sixth, seventh, etc. (maybe they'll come up with more?), they could create high-quality expansions and collections of campaigns/scenarios for the fifth game. And, by the way, people are still actively creating custom maps for the games from the third to the fifth, which is a great tribute to the mapmakers.

Added 1 minute ago
CTPAHHuK
Moreover, things are going backward when the series director announces Heroes 7 as "a collection of the best songs of an ancient, well-known rock band." The modders will clearly do a better job, for free, and give it away to the people.

There's another nuance regarding the seventh game, and it's quite important. It's about the system requirements for computers. Not everyone has hardware with such parameters, and buying a new computer for each new installment sounds a bit absurd.
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10 years ago
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With the current system requirements and 3D enhancements, the game will definitely suffer. The problem is that excessive visual appeal and turn-based strategy are fundamentally incompatible. The main strength of the Heroes series has always been, and should remain, the diversity of mythological characters and the strategic implementation of random scenarios. Everything else is a distraction. The absolute maximum would be an isometric view like in the fourth installment, or pseudo-3D (and even at the time of the fourth game's release, there was the possibility of implementing an engine with full camera rotation, but the talented developers understood its inappropriateness in a purely logical game).
In reply to CTPAHHuK
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10 years ago
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CTPAHHuK
With the requirements for computer specs and 3D enhancements, the heroes will certainly suffer. The problem is that excessive beauty and turn-based strategy are fundamentally incompatible. The main strength of the Heroes series has always been and should remain in the diversity of mythological characters and strategies for implementing random scenarios. Everything else is distracting. The maximum would be an isometric view like in the fourth game or pseudo-3D (and yet, at the time of the fourth game's release, there was already the possibility of implementing an engine with full camera rotation, but talented developers understood its inappropriateness in a purely logical game).

I completely agree with you. The same applies to the degradation of a number of other wonderful strategy games like Victoria, Hearts of Iron, etc. - all these graphical mobilizations ultimately only lead to slowdowns and cursing from strategy game players in the middle and late stages of the game.
10 years ago
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Here, I disagree. I wouldn't say that modern, beautiful graphics are extremely important, but... it's not inherently bad either. I had extensive discussions with those who worked on the fifth installment of the "Heroes" series, which had quite modern graphics at the time. And their main problem wasn't the 3D graphics at all, but rather the "legacy of the third game" (they surpassed it, but the problem is that the third game itself was a black mark in the series for me until the release of the sixth game). The problems don't start when developers make the game's graphics modern. The problems start if it becomes the main priority in development. That's why what's inside the game is most important to me. That's why I enjoy playing both the "modern" fifth installment of the "Civilization" series and the 2D "Eador," which doesn't even have animations, let alone 3D.
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10 years ago
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Problems with the 3D perspective start to appear when competitive matches against strong opponents begin. It's incredibly frustrating when you make wrong clicks or simply don't notice chests, artifacts, and so on, just because the camera angle wasn't right. Because of these small details and their consequences, the outcome of the game changes significantly.
10 years ago
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Problems with the 3D perspective start to appear when you play Competitive matches against strong opponents. It's incredibly annoying when you make wrong clicks or simply don't notice chests, artifacts, etc., just because the camera angle wasn't right. Because of these small things and their consequences, the outcome of the game changes significantly.
If I recall the fifth game, yes, it happened in the beginning, but then I got used to it and started noticing it right away, and automatically adjusted the map when necessary. In the sixth game, I can't really remember, as I played it very little, because it was the first game in the Heroes series that made me feel more bored and depressed than the third game, when I tried it again after the fourth and second games (tried - this is about the third game).

And I still tend to think that the graphics in the game are far from the most important thing (specifically the graphics, not the style). The graphics engine is a matter of habit. I have quite a few complaints about the fifth game, but they relate directly to the gameplay, and the graphical interface is a secondary concern.
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6 years ago
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Part 4 is a true gem of the series!
6 years ago
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I liked Heroes 4...
...it's my favorite game in the series.
The advantages are in the hero development, extended scripts, and the beauty of the landscape objects, i.e., trees, buildings, etc.
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6 years ago
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indeed, the most feature-rich, engaging, and challenging of them all.
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2 years ago
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A favorite game in the series and a revolution within the series, as it allows you to control a hero independently.
In reply to mirikzu
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11 months ago
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My favorite game in the series. Although the third installment will always hold a special place in my heart, and playing it with my father is one of my fondest childhood memories, after the release of the fourth game, I simply stopped playing Heroes 3 and never went back. I've spent hundreds of hours playing Heroes IV. I tried the fifth game, but it didn't quite click with me.

I wouldn't say that Heroes IV was a revolution. It was more of a bold attempt that, unfortunately for its fans, didn't achieve widespread success, but it deserves respect for its daring decisions and radical innovations.

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