Skip to content

Posts from Various mods by zahar0z

5.0 (1 rating)
In reply to zahar0z
User Avatar
2 years ago
Auto-translated
zahar0z

look, and if you "reset" the scale, there's a RESET-XFORM specifically for resetting the scale in 3D Max... and can you leave the global (root) one untouched? )) P.S. 20,000 polygons, huh... that's cool... P.P.S. 250 bones???? Why so many? 50-60 is enough for a "human" model... for a rider, you can add another 50, let's say, 120... then add 30 for the wings, for example... I don't know how you get to 250 )))))))))))
In reply to Pavlinho
User Avatar
2 years ago
Auto-translated
Pavlinho
Look, if you "reset" the scale, there's a RESET-XFORM function in 3D Max specifically for resetting the scale... and you don't even need to touch the global (root) transform, right?))

P.S. So, 20,000 polygons are possible... that's awesome...

P.P.S. 250 bones???? Why so many? If it's a "human" model, 50-60 is more than enough... add another 50 for a rider, let's say, 120... then add 30 for the wings, for example... I don't know... 250 is just not possible for me )))))))))))

In reality, some kind of glitch might occur after resetting the X-form, or it might not. You need to look at each specific situation. As I mentioned in the guide, I suggested an intermediate export-import to SMD. And at this stage, something similar to resetting the X-form also happens (only even more "resetting")).

Well, I'm currently importing an Orc from Heroes 6, and it has 80 bones. The rider from Heroes 7 has about 150 bones (there's also a mane, tail, a tail on the helmet, and all that).

In Heroes 5, the Knight hero has a lot of bones because there's a horse, a saddle blanket, and a flag (one flag seems to take up 30-40 bones), a cloak, a squire, and the squire has some kind of cape and a small flag on his lance. I think that's where the 250 bones come from, and I need to add a few more and combine different versions (for example, Duncan's horse has mane bones).

Группа в вк посвящённая моим модам

Страничка моего последнего мода на ModDB

Моя страничка на Artstation,
где можно посмотреть и повертеть внутри браузера мои 3d модели.
In reply to zahar0z
User Avatar
2 years ago
Auto-translated
zahar0z

Actually, some issues might arise after a reset of the X-form, or they might not. It depends on the specific situation. As I mentioned in the guide, an intermediate export-import to SMD can be helpful. And at this stage, something similar to a reset of the X-form also occurs (only even more so).

For example, I'm currently importing an Orc from Heroes 6, which has 80 bones. A rider from Heroes 7 has around 150 bones (including the mane, tail, and tail on the helmet).

In Heroes 5, the Knight hero has a lot of bones because there's the horse, saddle blanket, and flag (one flag seems to consume around 30-40 bones), as well as a cloak, squire, and a small flag on the squire's pole. I think it adds up to around 250, and I need to add a few more and combine different versions (for example, Duncan's horse has bones for the mane).

Who knows... Heroes 5 isn't Unreal Engine 5... 30 bones for a flag? That seems like an exaggeration.

Added 5 minutes later
Titan has 102 bones, I just checked. It's just that he has a skirt and some kind of thing on his arms that sways.
User Avatar
2 years ago
Auto-translated
It's not very clear, and does the flagpole also have a lot of bones on it? I think you could remove one branch from the flag itself; it would be rougher, but not by much.
In reply to zahar0z
User Avatar
2 years ago
Auto-translated
zahar0z

By the way, here's a basic skeleton from UE5 for comparison.

Well, it's basically a dummy, like a robot))) the clothes don't seem to be animated separately, but for the body, it looks quite good.
In reply to Pavlinho
User Avatar
2 years ago
Auto-translated
Pavlinho
It's not very clear, and does the flag's pole also have a lot of bones? I think you could remove one branch from the flag itself; it would be rougher, but not by much...

There are also two more ribbons on the flag, if you remember. And it seems like the rings and the eagle are also placed on separate bones for some reason.

Well, why remove them? If everything works fine as it is, why make it even simpler than it was in the original game?

Группа в вк посвящённая моим модам

Страничка моего последнего мода на ModDB

Моя страничка на Artstation,
где можно посмотреть и повертеть внутри браузера мои 3d модели.
In reply to zahar0z
User Avatar
2 years ago
Auto-translated
zahar0z

 

There are two more stripes on the flag, if you remember.

Well, I mean, why delete it? If everything works fine anyway, why make it even simpler than it was in the original game?

Nah, I don't remember, I haven't played in a long time. Well, deleting it is to free up space for other bones, so that it fits within the 250 limit?
In reply to Pavlinho
User Avatar
2 years ago
Auto-translated
Pavlinho
Well, it's basically a dummy, like a robot))) the clothes don't seem to be animated separately))) but for the body, it's perfectly fine.

yes, of course) it just creates a funny comparison)

Added 1 minute ago
Pavlinho
No, I don't remember, I haven't played in a long time)))
So, deleting - to free up space for other bones, to fit within 250?

I'm not sure if it's necessary to fit within 250. This limit still needs to be checked. But if necessary, there are other options. The model can be divided into two parts, and one can be added as an effect.
For example, an armorer.
Группа в вк посвящённая моим модам

Страничка моего последнего мода на ModDB

Моя страничка на Artstation,
где можно посмотреть и повертеть внутри браузера мои 3d модели.
In reply to zahar0z
User Avatar
2 years ago
Auto-translated
zahar0z

yes, of course) it just creates a funny comparison)

Added 1 minute ago

I'm not sure if we need to stick to 250. This limit still needs to be checked. But if that doesn't work, there are other options. The model can be divided into two parts, and one can be added as an effect.
for example, a squire.
Hmm. Look, in the game Attila: Total War, I used to mod it a bit. There, the human skeleton had 50 bones, but the clothing wasn't animated. And in a cinematic one, I think there were 100 bones, but there were already lips, facial expressions, and a lot of facial features.

Added 44 seconds ago
So, this will be some kind of permanent effect? And it will just be, hmm, for visuals, right? I'm talking about the squire.

Added 49 seconds ago
And those 20,000 polygons, does that mean the total for the knight, horse, flags, and squire? Or can the knight alone have 20,000 polygons?
In reply to zahar0z
User Avatar
2 years ago
Auto-translated
zahar0z
I think it will work, but it needs to be tested.
"test," do you mean a test in the game? Or is it enough if the editor can handle it?

Statistics

Welcome our newest member: recijeb