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#314
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zahar0z

yes, of course) it just creates a funny comparison)

Added 1 minute ago

I'm not sure if we need to stick to 250. This limit still needs to be checked. But if that doesn't work, there are other options. The model can be divided into two parts, and one can be added as an effect.
for example, a squire.
Hmm. Look, in the game Attila: Total War, I used to mod it a bit. There, the human skeleton had 50 bones, but the clothing wasn't animated. And in a cinematic one, I think there were 100 bones, but there were already lips, facial expressions, and a lot of facial features.

Added 44 seconds ago
So, this will be some kind of permanent effect? And it will just be, hmm, for visuals, right? I'm talking about the squire.

Added 49 seconds ago
And those 20,000 polygons, does that mean the total for the knight, horse, flags, and squire? Or can the knight alone have 20,000 polygons?

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