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look, and if you "reset" the scale, there's a RESET-XFORM specifically for resetting the scale in 3D Max... and can you leave the global (root) one untouched? ))
P.S. 20,000 polygons, huh... that's cool...
P.P.S. 250 bones???? Why so many? 50-60 is enough for a "human" model... for a rider, you can add another 50, let's say, 120... then add 30 for the wings, for example... I don't know how you get to 250 )))))))))))