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Hooray! Now I can type normally.

The first level is ready, and the third one has received the "mirror" ability, which I initially forgot to add.

Some time ago, the question of characteristics arose – after all, Orcs are big, strong, and usually there are many of them... therefore, all Orcs have received the "betrayal" ability. I'm a little worried that the attacking grade might be unplayable because of this((( I'll think about it for now.
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fktifzobr@mail.ru
Hooray! Now I can type normally.
Hooray! Hooray! Hooray!

Regarding the Orcs. What is this "Dragon's Tithe"?

"Betrayal" is an interesting mechanic from the point of view of balancing individual units, as is the Hero who has a special ability related to it (Keegan, in the original).
But in the context of your Faction, I don't think it will be appropriate. Firstly, you can't implement Keegan's special ability here (since it also provides Tier 1 reinforcements for the Orc Horde), unless you swap the IDs for Orc and Human units so that it works on the intended units. Again, if the current Orc (Cult) Faction has a Hero with this ability, he will be almost unbeatable against the Orc Faction, because he changes the "betrayal" percentage in both directions (lowering it for his own side and increasing it for opponents), and at a high level, all your Orcs will start switching to his side with just one attack! 🤔
--- -- --
*In my mod, this mechanic is implemented through Perk Neutrals, Mercenaries. And for now, I think this is the most successful way to implement both the ability and the Hero's special ability.
*In the original game, as I think, neither "Betrayal" nor Keegan are fully implemented. Because "Betrayal" was only available for Goblins for the entire game, and obviously, no one plays with ordinary Goblins without upgrades beyond the first few turns, until they build a Tier 1 building in the city. Again, his special ability is given to Trappers, i.e., already upgraded and non-betraying Goblins.
«Кто хочет, тот ищет возможности, кто не хочет — ищет причины»
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A tenth is taxes, dragons love gold, and they will be expensive, and will be on Tier 7. I'm hearing for the first time that Keegan's betrayal works both ways, and also that it affects any unit... I thought I removed this ability from the cultists, but I'm not sure, I need to check. Damn, I didn't test Keegan, but I checked a similar hero who changes the effect of an ability - Elaine... she doubles the taxes on peasants in her army... berserkers also pay double taxes.
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A tithe is a tax, dragons love gold, and they will be expensive, and will be on Tier 7.

I'm hearing for the first time that Keagan's betrayal works both ways, and also affects any unit... I think I removed this special ability from the cultists, but I need to check.

Added 2 hours 29 minutes ago
damn, I didn't test Keagan, but I checked a similar hero who changes the ability's effect - Elaine... she doubles the tax from peasants in her army... berserkers also pay double tax.
Some heroes in the game have a special ability. They are not tied to a specific Tier unit, even if they are originally designed for it. Sometimes this adds flexibility to the modifications. For example, Ligovsky's "Lizard Breeder" and Axel from the Order are not special abilities for a unit; they are special abilities for the ability itself (Sorgal's lizard bite and Axel's R. dash). Their special ability will work for any unit that has that ability. In Elaine's case, the situation is similar, in that she has a special ability for a Tier 1 unit, and a special ability for the "taxpayer" ability is added, and of course, she simply doubles the effect of the ability itself, regardless of who owns it.

Added 3 minutes ago
About the Dragon taxes, the idea is interesting. It turns out your Orcs will be "walking under the Dragons." It's interesting what the storyline explanation for this will be and how the Orcs themselves feel about it... 🤔
*We're waiting for the Dragons themselves. Have you already decided what they will be based on?

Added 37 minutes ago
Thinking about your idea with Betrayal, I came up with another way to implement the mechanic, but purely as an addition to Keagan's special ability. Initially, you need to set the betrayal percentage to zero, and adjust the description and name. Now this ability will simply be part of the hero's special ability. Since it won't work in normal situations, but it will work when "Keagan" is against them. Thus, this "new hero's" skill will give him weekly reinforcements proportional to his level, and in addition, it will allow him to recruit defeated Orcs in battle (this can be implemented with the hero's Honor/Reputation or something else that is more appropriate), the higher the hero's level, the higher the percentage at which units will switch to his side. 🤔

*This is just an idea, if you are going to implement similar mechanics.
«Кто хочет, тот ищет возможности, кто не хочет — ищет причины»
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Ismail

Regarding the Dragon taxes, it's an interesting idea. It seems your Orcs will be "under the Dragons' control." I'm curious about the storyline explanation and how the Orcs themselves feel about it... 🤔
*We're waiting for the Dragons themselves. Have you already decided what they will be based on?

The dragons will most likely be based on the Dark creatures, with new heads. That's how I did it for the BDT mod; the screenshot is attached.
Ismail

Thinking about your idea with Betrayal, I came up with another way to implement the mechanic, but as a pure addition to Keagan's special ability. Initially, the Betrayal percentage should be set to zero, and the description and name should be adjusted. Now, this ability will simply be a component of the Hero's special ability. Since it won't work in normal situations, it will only work when Keagan is present. Thus, this "new hero's" skill will give him weekly reinforcements proportional to his level and, in addition, allow him to recruit defeated Orcs in battle (this can be explained by the Hero's Honor/Reputation or something else that would be more appropriate). The higher the hero's level, the higher the percentage at which units will switch to his side. 🤔

*This is just an idea, if you decide to implement similar mechanics.
I think I remember, one of the Cultist heroines is responsible for the Goblins.
Well, we'll test it. If there's an increased chance of recruitment even with 0% Betrayal, I'll either change the special ability or abandon the Betrayal mechanic
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conducted a test with zero bonus to the Goblin King's betrayal, and they surrender to him without a bonus.

Added 2 minutes ago
A control test showed that the bonus was indeed present - out of 100 Orcs, 63 switched sides to the upgraded Keagan.

Added 1 minute ago
It seems that one indicator is responsible for 2 bonuses, like the Iron Maiden's damage coefficient, and it is also tied to the tank.
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conducted a test with zero bonus to the Goblin King's betrayal, and they surrender to him without a bonus

Added 2 minutes ago
a control test showed that the bonus was indeed present - out of 100 Orcs, 63 switched sides to the upgraded Keegan

Added 1 minute ago
it seems that one indicator is responsible for 2 bonuses, like the Iron Maiden's damage coefficient, and it is also tied to the tank

By the way, does the Tank also have a "Unique Special" ability? Yes? Which is not used by anyone else? 🤔
It seems like he has an explosive attack...
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Ismail

By the way, doesn't Tank have a "Unique ability"? Yes? Which isn't used by anyone else? 🤔
I think he has an explosive attack...
Yes, he has an explosive attack, deals damage with fire magic, its damage increases with the Phoenix Feather Cloak and the Order of Fire, and his aura of vulnerability buffs him, but there's also a bug - if you kill an enemy with an attack, the explosion won't damage nearby enemies.
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dragons will most likely be in the Dungeon faction with new heads; I did this for the BDT mod; the screenshot is attached.
I think I remember, one of the Cultist heroines is responsible for the goblins.
Well, we'll test it. If the increased chance of joining remains even at 0%, then I'll either change the special ability or give up on the betrayal mechanic.

Where can I download this dragon?
Ссылка на мой мод Heroes 5 Armageddons Blade

Ссылка на мои уроки по модостроению в Героях 5

Ссылка на мой Artstation
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the dragons will most likely be dark with new heads; I did this for the BDT mod, screenshot attached
I think I remember, one of the Cultist heroines is responsible for the goblins
well, we'll test it; if the chance of joining is increased even with 0%, then I'll either change the special ability or give up on the betrayal mechanic
Beautiful, does it have a name? It looks like a rusty dragon.

Added 1 minute ago
fktifzobr@mail.ru
hooray, hooray! now I can type normally

the first level is ready, the third one received the "mirror" ability, which I initially forgot to add

some time ago, the question of characteristics arose - after all, orcs are big, healthy, strong, and there are usually many of them... therefore, all orcs received the "betrayal" ability; I'm currently worried that the attacking upgrade will be unplayable because of this((( I'm thinking about it for now
Cool! Betrayal, in my opinion, doesn't suit orcs that look like Warcraft orcs, but it would suit orcs from Middle-earth.
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Beautiful, but does it have a name? It looks like a rusty dragon.
That's what it was, a rusty one. I fell into that trap back then; I really wanted to make a rusty one because I found a similar head, and I didn't pay attention to the fact that I was asked to make all the neutral dragons from the third game... in the end, I spent half a year convincing KoVa that it was impossible to make a fairytale dragon :smile52:

Added 2 minutes ago
Ron54

Cool! Betrayal, in my opinion, doesn't suit orcs that look like Warcraft orcs, but it would suit orcs from Middle-earth.
Well... I don't know, in my opinion, it's a classic - the chieftain is weak, kill the chieftain))) like in DoW where you could set the orcs against the gargoyle.
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finally, I overcame my fear and tried to edit the city myself – I imported a building, now the statues of dark elves are no longer a problem; I can populate it with anyone, but as you can guess, here will live snake people of various kinds – nagas, kobolds, and lizardmen, hydras, and other scaly stuff. I just don't know who their heroes will be, either a separate type of snake people, or representatives of humans, elves, and others. Let's say the lizardmen have a prophecy about a hero from the smooth-skinned races who will conquer the world for them.

The nagas from the city of cultists will be moved underground, the foot knight will be moved from the sixth level to the fourth, and someone new will be on the sixth.
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