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Posts from RTF is a global modification that replaces all towns in the game. Auto-translated

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#4924
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UPDATE

HEROES
FIXES - FIXES!!!!!
- for some reason, the geometry of the Sorceress's collar was incorrect - outdated, this is a very unexpected bug

- fixed the scythe of the unupgraded Archon, it was increasing in size after death

- renamed the green Knight, now he is called the Soul Eater

ADDED
- building icons

- a table for raising undead, where everyone is resurrected as skeletons

- increased the Leader's command ability by 3 times, but also reduced its maximum effectiveness by the same 3 times - now it stops growing at 20 units

REVERTED
- returned the old charge attack power, before I weakened it so that the maximum effectiveness was achieved not after 5 cells of acceleration, but after 10, this was stupid, I changed my attitude towards the ability, I will need to rebalance the Cultist Riders
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#4925
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Hmm, I noticed something. The meshes that disappear had more than one material assigned to them... could this be affecting it in some way?
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#4927
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fktifzobr@mail.ru
... I don't know... maybe... well, the program supports this, but I'm not sure...
Yesterday, I found out that Maya doesn't open a file with Russian characters in the mesh name... the program crashed until I changed the names.
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#4928
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Pavlinho
yesterday I found out that Maya doesn't open files with Russian characters in the mesh name... the program crashed until I changed the names.
Interesting, I haven't encountered this because I don't work with the ninth version of Maya and the FBX format, and in OBJ, all Cyrillic characters are replaced with gibberish... as I understand it.
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#4929
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fktifzobr@mail.ru
interesting, I haven't encountered this because I don't work with Might and Magic IX and the FBX format, and in OBJ, all Cyrillic characters are replaced with gibberish... as I understand it.
Well, just in case for the future... Blender and 3ds Max read it without problems, but this one... crashes...
So far, nothing has worked. I deleted all materials in Blender and tried exporting... in 2009 3ds Max, everything is visible, but after switching to 6.0, the body, eyes, and throat disappear again... what kind of nonsense is this, I don't understand... I asked for help on a 3D forum, but so far no one has responded...
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#4930
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fktifzobr@mail.ru
UPDATE
FIXES - FIXES!!!!!
I managed to play a game before the fixes, and I didn't notice any critical bugs, except for that minor bug with the Archon's scythe, which they have already fixed, and the black space under the Knight when he dies.

Gameplay-wise, the Swamp Knights and the Risen Warriors are overpowered, without a doubt. Orson will dominate in the early stages of the map, especially in battles with neutrals.

Added 11 minutes later
I'll add: I spent most of the Town Economy on Warriors and Sisters (because of sieges), and I gathered a decent number of them. With the fix, as I understand it, this strategy will no longer work, and all the Town Economy goes only to skeletons.
Regarding Naadir's Flies, I didn't feel a significant gameplay difference, although I admit that sometimes their size saved them from larger units. It is quite possible that I did not fully appreciate this approach, as I focused on the Risen Warriors.
The Risen Warriors and their upgrades are nothing more than the quintessence of necromancy!

Сценарии:
"Холм мертвецов"
"Священное древо"
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#4931
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IchGViji
I managed to play a game before the fixes; I didn't notice any critical bugs, except for that minor bug with the Archon's scythe, which has already been fixed, and the black space under the Knight when he dies.

Gameplay-wise, the Swamp Knights and the Undead Warriors are overpowered, without a doubt. Orson will dominate in the early stages of the map, especially in battles with neutrals.

Added 11 minutes later
I'll add: I spent most of the Town Energy on Warriors and Sisters (because of sieges), and I gathered a decent number of them. With the fix, as I understand it, this strategy won't work anymore; all the Town Energy goes only to skeletons.
Regarding Naadir's flies, I didn't feel a significant gameplay difference, although I admit that sometimes their size saved them from larger units. It's quite possible that I didn't fully appreciate this approach, as I focused on the Undead Warriors.
The Undead Warriors and their upgrades are nothing more than the essence of necromancy!
As far as I understand, the black space is where the horse's belly should be? I can't do anything about this. The vanilla Knights have some bone silhouettes drawn on their bellies, but it's not much better.

I haven't played yet, only tested necromancy; I'll probably play as Orson.

This should be a battle of titans: Orson with the Undead Warriors, Groll with the Gnomish Spellcasters who fire magic arrows, and you can also take Haggeesh; they only have fire elementals with retaliatory attacks, but it's still cool
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#4932
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fktifzobr@mail.ru
Hey, I figured out why some models were disappearing... I wanted to check it out myself in the editor, but it shows me in red "contains more than 1 model" and nothing is displayed... I forgot, is it not allowed to upload a file that contains multiple models?
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#4933
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Here's an archive with the files; would you like to take a look yourself? P.S. The image shows the "data" in Blender that were present in the disappearing objects but absent in the non-disappearing ones... what a mess. I deleted them, and everything became visible... it's possible this was information about the marked edges during editing, but I'm not sure.
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#4934
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Damn, the Rarity skill doesn't provide a bonus.
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#4935
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Pavlinho
damn, the rare item doesn't provide any bonuses.
I can't port the entire Gnome model; I can only do it in separate parts. The hands and legs are there; I just zoomed in on the face.
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#4936
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Wow... all the smoothing is gone... there are some weird holes again... okay, I don't know what to do anymore...

And, is it true that you have to upload each model separately, following the tutorial on the website? I forgot if you can't upload them all at once.
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#4937
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There are a lot of polygons... you need to run it through Polygon Cruncher or a similar program, although there aren't really any alternatives!
Here's a link to a 7-day trial of version 14 (the archive password is mloads)!
P.S. There's an older version (version 12), but with a "cure" for greed... (the archive password is gN0meS$a), link is active until 03/25/2024.
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#4938
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Pavlinho
Wow... all the smoothing is gone... there are holes everywhere again... okay, I don't know what to do anymore...

And also, is it true that, according to the tutorial on the website, you need to upload each model individually, and you can't upload them all together? I forgot.
You can, if they are grouped together, but in your case, each model has its own group, and I can't extract it! And the group editor doesn't want to import the group.
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