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RTF is a global modification that replaces all towns in the game.

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#4931
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IchGViji
I managed to play a game before the fixes; I didn't notice any critical bugs, except for that minor bug with the Archon's scythe, which has already been fixed, and the black space under the Knight when he dies.

Gameplay-wise, the Swamp Knights and the Undead Warriors are overpowered, without a doubt. Orson will dominate in the early stages of the map, especially in battles with neutrals.

Added 11 minutes later
I'll add: I spent most of the Town Energy on Warriors and Sisters (because of sieges), and I gathered a decent number of them. With the fix, as I understand it, this strategy won't work anymore; all the Town Energy goes only to skeletons.
Regarding Naadir's flies, I didn't feel a significant gameplay difference, although I admit that sometimes their size saved them from larger units. It's quite possible that I didn't fully appreciate this approach, as I focused on the Undead Warriors.
The Undead Warriors and their upgrades are nothing more than the essence of necromancy!
As far as I understand, the black space is where the horse's belly should be? I can't do anything about this. The vanilla Knights have some bone silhouettes drawn on their bellies, but it's not much better.

I haven't played yet, only tested necromancy; I'll probably play as Orson.

This should be a battle of titans: Orson with the Undead Warriors, Groll with the Gnomish Spellcasters who fire magic arrows, and you can also take Haggeesh; they only have fire elementals with retaliatory attacks, but it's still cool
Мои мини-моды

Мод RTF

Мои NCF существа