P.S. send it anyway, maybe this OBJ will work?
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oh, you already sent it, I'm slow.
New here? I'm Roha — want a quick tour?
could this OBJ break the model? I used Maya to work on the Yeti (2009 and 6.0) following the tutorial... is this a different method?
P.S. could you send me that OBJ after all?
Added after 44 seconds
oh, you already sent it, I'm slow
It's all very strange... I looked at the file, the neck and body are broken, but the eyes seem to be okay, and the dress too... I initially thought that maybe I cut the body and didn't close the holes with polygons, and that's what caused it... but the eyes also have a hole in the back, there are no polygons, so it's not that... and the eyes have small triangles... and then, if the number of polygons affects it, why is the neck broken? There are few polygons there... it's a mystery... maybe someone on the forum has information on this issue?
And when you reduced the model, did you apply transformations? Did you reset the scaling?
It's unlikely that this affects it, because only part of the models are broken.
Do you remember if there was information on the forum about what to do if the license for the game disappears?
I fixed Maya... I'm trying to export to the game using Global... and what do I see - at the stage of transitioning from Maya 2009 to Maya 6, the face and throat completely disappear from the file... what a strange thing
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moreover, the export file from Maya 2009 is normal... it's as if 6.0 is deleting something
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these meshes are in the list, but visually they are not there, or they are in the form of a dot - I don't know, it's unclear there
Wow, there isn't even a dot... the face has disappeared... I couldn't find any clues.
That's exactly what I mean... I'm really surprised by these programs... Hey, did you check it in the editor? Can you send a screenshot?