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Posts from RTF is a global modification that replaces all towns in the game. Auto-translated

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#4909
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and couldn't this OBJ break the model? I just did everything through Maya when I was working on the Yeti (2009 and 6.0) as in the tutorial... so this is a different method?
P.S. send it anyway, maybe this OBJ will work?

Added after 44 seconds
oh, you already sent it, I'm slow.
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#4910
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Pavlinho
could this OBJ break the model? I used Maya to work on the Yeti (2009 and 6.0) following the tutorial... is this a different method?
P.S. could you send me that OBJ after all?

Added after 44 seconds
oh, you already sent it, I'm slow
this isn't that OBJ; it's a model extracted from Heroes after importing.

the one I reduced in Maya is fine; the polygons disappear after loading it into the game.
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#4911
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it's all very strange... I looked at the file, the neck and body are broken, the eyes seem to be okay, the dress too... at first, I thought that maybe I cut the body and didn't close the holes with polygons, maybe that's what caused it... but the eyes also have a hole in the back, there are no polygons, so it's not that... and the eyes have small triangles... and then, if the number of polygons affects it, why is the neck broken? there are few polygons there... in short, it's a mystery... maybe someone on the forum has information on this issue?

Added 3 minutes later
and when you reduced the model, did you apply transformations? did you reset the scaling?
it's unlikely that this affects it, because only part of the models are broken.
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#4912
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Pavlinho
It's all very strange... I looked at the file, the neck and body are broken, but the eyes seem to be okay, and the dress too... I initially thought that maybe I cut the body and didn't close the holes with polygons, and that's what caused it... but the eyes also have a hole in the back, there are no polygons, so it's not that... and the eyes have small triangles... and then, if the number of polygons affects it, why is the neck broken? There are few polygons there... it's a mystery... maybe someone on the forum has information on this issue?
Well, Zakhar increases the model and decreases it through animations.

Added 1 minute ago
Pavlinho

And when you reduced the model, did you apply transformations? Did you reset the scaling?
It's unlikely that this affects it, because only part of the models are broken.
I didn't do anything complicated, I just combined all the models into a group and reduced it.
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#4913
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Don't you remember? There was information on the forum about what to do if the license for Might & Magic is revoked.
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#4914
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Pavlinho
Do you remember if there was information on the forum about what to do if the license for the game disappears?
Honestly, I don't know, I haven't seen that information.

Maybe you need to generate a new key, or maybe you'll have to reinstall the game if the key keeps disappearing.
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#4915
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I fixed Maya... I'm trying to export to the game using Global... and what do I see - at the stage of transitioning from Maya 2009 to Maya 6, the face and throat completely disappear from the file... interesting thing, huh.

Added 4 minutes later
The export file from Maya 2009 is normal... it's as if 6.0 is deleting something.

Added 13 minutes later
These meshes are in the list, but visually they are not there, or they are in the form of a dot - I don't know, it's unclear there.
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#4916
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Could you take a look at this file? For some reason, the editor is giving me an error, and I can't view it there. Maybe I exported something incorrectly... I've already forgotten, I'm not used to it anymore.
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#4917
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Pavlinho
I fixed Maya... I'm trying to export to the game using Global... and what do I see - at the stage of transitioning from Maya 2009 to Maya 6, the face and throat completely disappear from the file... what a strange thing

Added 4 minutes later
moreover, the export file from Maya 2009 is normal... it's as if 6.0 is deleting something

Added 13 minutes later
these meshes are in the list, but visually they are not there, or they are in the form of a dot - I don't know, it's unclear there
please send me that broken file where the meshes are missing.
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#4918
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posted above

Added 1 minute ago
damn, this export process is such a pain... why can't the developers release a decent model editor with clearly defined model requirements, and allow importing models directly in common formats like fbx, dds, etc., instead of having to go through 100 different programs?
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#4920
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[email protected]
Wow, there isn't even a dot... the face has disappeared... I couldn't find any clues.
That's exactly what I mean... I'm really surprised by these programs... Hey, did you check it in the editor? Can you send a screenshot?
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#4921
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Pavlinho
That's exactly what I mean... I'm really surprised by these programs... Hey, did you check it in the editor? Can you send a screenshot?
Oh... I tried to port it, and nothing loaded at all... I think the problem might be in the model's structure. Look, the Yeti – it's a global group, with a skeleton and a model inside. But the Gnome – it has a global group, and subgroups with a single model inside. Heroes 5 doesn't tolerate subgroups at all.
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#4923
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Well, I think the problem lies in the porting of these Maya files... I already wrote that the mesh disappears when moving from 2009 to version 6... I absolutely don't understand why... even though the name is present in the outliner, but it's empty in the viewport... what the heck is going on, I have no idea.