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you sent a screenshot from the editor, and there's some kind of game file that can be placed in the map editor (I forgot what that export is called) - here it is, I'll put it in my editor and take a look.
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you sent a screenshot from the editor, and there's some kind of game file that can be placed in the map editor (I forgot what that export is called) - here it is, I'll put it in my editor and take a look.
I don't understand why this happens. And does it only affect the hands and face? Does nothing disappear in the game itself?
No, the model actually gets corrupted during import. Here, I'm extracting it from Heroes, and this is what I get, so it will be like this everywhere.
I think we need to optimize the face and hands in Polygon Cruncher to reduce the polygon density.
Hey, can you now remove thrones and hair directly in the editor, without starting from Maya? Or do you still need to re-export?
Damn, so the editor crashes the model because of too many polygons? And the same mess happens in the game? It's just not very noticeable in the picture...
P.S. It's unlikely that Polygon Cruncher will automatically create a decent retopology.
Added 1 minute ago
P.P.S. And look, in your first screenshots, even part of the throne disappeared; did you do something about it later, or not? Because now it's displayed completely.
I still couldn't find this dwarf test geometry.
I'll take a look... so, is it possible that the editor simply merges nearby points? Points that are very close to each other? Well, not merges, but collapses them?
as if on cue, my licenses for both Maya versions have expired... ugh, what a mess... okay, tell me, is the entire model intact in this file?
and if you have time, could you show a picture in the editor of just the face model (face, hands, and knees)?