No, the model actually gets corrupted during import. Here, I'm extracting it from Heroes, and this is what I get, so it will be like this everywhere.
I think we need to optimize the face and hands in Polygon Cruncher to reduce the polygon density.
P.S. I doubt Polygon Cruncher will automatically do a good retopology.
Added 1 minute ago
P.P.S. And look, in the first screenshots, part of the throne was missing; did you do something with it later, or not? Because now it's displayed completely.