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Posts from RTF is a global modification that replaces all towns in the game.

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In reply to IchGViji
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#4879
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IchGViji

Congratulations! A lot of hard work and time went into this, and the Necropolis's story was anything but simple, but the result is impressive. Maybe I'll try playing a game with the flycatcher, Naadir.
Whoa, now he has giant flies hatching! Well, if you find any bugs, let me know, and I'll go look for the necromancer mod I made for NVS. I'll use it as a base to create my own heroes. For now, I'll make a skeleton model in a cloak, like in the third Heroes game – a fan-service hero.
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#4880
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Look, based on that reference image... I don't quite understand how the fur is attached. Is it just draped over the shoulders like a shawl? And does it need to be worn over the dress, or over that black, sleeveless garment that goes between the dress and the fur? P.S. How did you plan to test the model's functionality?
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#4881
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here's how it looks with fur and boots.
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In reply to Pavlinho
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#4882
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Pavlinho
Look at that reference image... I don't quite understand how the fur is attached. Is it just draped over the shoulders like a shawl? And should we put something on over the dress, like... how do you call that sleeveless black thing that goes between the dress and the fur?

P.S. How did you want to test the model's functionality?
I think that mass of fur is sewn on.

I don't think the sleeveless vest is necessary, but we need to see what comes next. Maybe the fur will be aristocratic enough on its own, or maybe, on the contrary, it won't look like the clothing of a wealthy person, but rather a gloomy, ascetic priestess... No, the priestess should be wearing a hood, so let's go with an aristocratic sorceress.

To test the functionality, just load the static model into the game. If it loads, that's great, and we can continue working. Hmm, I'm a little worried. I abandoned my old RTF project because the model was too large and overloaded the memory. Since then, I've been releasing all units separately so that the mod can be rebuilt from scratch.

Added 1 minute ago
Pavlinho
Here's how it looks with the fur and boots.
It looks very good👍
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In reply to fktifzobr
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#4883
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fktifzobr@mail.ru


to check if it works, just load a static model into the game; if it loads, that's great, we can continue... well, I'm a bit worried. I abandoned an old RTF project because the model was too large and overloaded the memory. Since then, I've been uploading all units separately so that it's possible to rebuild the mod from scratch.

Added 1 minute ago
it's actually quite good 👍
you can check it yourself; should I send you the file? It's in FBX format.
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#4885
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test one - when loading the reduced version of the game, polygons disappear; usually, only a few triangles disappear, but here the entire face disintegrated... this is unusual; Zach fixes this by reducing the models through animations, but I want to conduct a second test - put the model into the game and load a map with it.
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#4887
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I don't understand, the polygons keep disappearing here and there. Is this because there are too many of them?

Added 2 minutes ago
Hey, I forgot to triangulate the mech – I just noticed.

Added 1 minute ago
Oh, and also, yes, the model isn't scaled at all – I have standard settings in Blender, and it's clearly not for Heroes 5.
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#4889
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fktifzobr@mail.ru
well, when you load a model into the game, the game itself creates the triangles.

my favorite map didn't crash, so I can work on it, but I can't guarantee the performance on weaker computers.
Okay, but I still don't understand why polygons disappear in the editor.
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#4891
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fktifzobr@mail.ru
This is a riddle with no answer; I would say the density is high, but no, because then the sleeves wouldn't disintegrate like that.
Is this somehow related to moving the camera closer to or further away from the models? Like, if you move the camera further away, everything is visible, but if you zoom in a lot, part of it disappears?

Added after 31 minutes
And can you send the file that can be opened in an editor so I can take a look?
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#4892
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Pavlinho
Is this related to zooming in or out on the models? Like, if you move the camera further away, everything is visible, but if you zoom in too much, part of it disappears?

Added after 31 minutes
And can you send a file that can be opened in an editor so I can take a look?
Okay, and what do you mean by "look at it in the editor"? Should I send you a map with a corrupted model? Or should I convert the corrupted model to obj format and send it to you?
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#4893
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you sent a screenshot from the editor, and there's some kind of game file in it that can be placed in the map editor (I forgot what that export is called) – here it is, I'll put it in my editor and take a look.