Congratulations! A lot of hard work and time went into this, and the Necropolis's story was anything but simple, but the result is impressive. Maybe I'll try playing a game with the flycatcher, Naadir.
Posts from RTF is a global modification that replaces all towns in the game.
Do we need Ashan?
Look at that reference image... I don't quite understand how the fur is attached. Is it just draped over the shoulders like a shawl? And should we put something on over the dress, like... how do you call that sleeveless black thing that goes between the dress and the fur?
P.S. How did you want to test the model's functionality?
I don't think the sleeveless vest is necessary, but we need to see what comes next. Maybe the fur will be aristocratic enough on its own, or maybe, on the contrary, it won't look like the clothing of a wealthy person, but rather a gloomy, ascetic priestess... No, the priestess should be wearing a hood, so let's go with an aristocratic sorceress.
To test the functionality, just load the static model into the game. If it loads, that's great, and we can continue working. Hmm, I'm a little worried. I abandoned my old RTF project because the model was too large and overloaded the memory. Since then, I've been releasing all units separately so that the mod can be rebuilt from scratch.
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Here's how it looks with the fur and boots.
to check if it works, just load a static model into the game; if it loads, that's great, we can continue... well, I'm a bit worried. I abandoned an old RTF project because the model was too large and overloaded the memory. Since then, I've been uploading all units separately so that it's possible to rebuild the mod from scratch.
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it's actually quite good 👍
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Hey, I forgot to triangulate the mech – I just noticed.
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Oh, and also, yes, the model isn't scaled at all – I have standard settings in Blender, and it's clearly not for Heroes 5.
my favorite map didn't crash, so I can work on it, but I can't guarantee the performance on weaker computers.
well, when you load a model into the game, the game itself creates the triangles.
my favorite map didn't crash, so I can work on it, but I can't guarantee the performance on weaker computers.
Okay, but I still don't understand why polygons disappear in the editor.
This is a riddle with no answer; I would say the density is high, but no, because then the sleeves wouldn't disintegrate like that.
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And can you send the file that can be opened in an editor so I can take a look?
Is this related to zooming in or out on the models? Like, if you move the camera further away, everything is visible, but if you zoom in too much, part of it disappears?
Added after 31 minutes
And can you send a file that can be opened in an editor so I can take a look?