1) It would be nice if, when hovering the cursor over the "Wait" button, the ATB scale would show when the unit will take its turn if you click this button (sometimes it's unclear whether the creature will overtake a specific unit or not, and constantly using a calculator isn't ideal).
2) It would also be nice to improve the targeting of area-of-effect attacks for units that attack large units. Let's look at examples with Emerald Dragons and Free Cyclops.
Example with the dragon:
I want to attack the griffin, but I don't want to hit my own dancer, and I know for sure that the dancer doesn't need to be attacked. I aim directly, but the dragon attacks diagonally.
Free Cyclops are practically unplayable; it's hard to understand how they attack, and it's very difficult to target them properly. By the time you level them up, they will have killed most of their own army with counterattacks.
I want to attack the gargoyle through the magic eagles. I aim directly, but the Cyclops decides to punish its own orcish fighters and shamans. Of course, this is not what I want. At worst, I would attack diagonally, hitting only the eagles and not damaging my own units, but the game doesn't allow me to do that.
If, in both examples, there was not a large creature, but, say, 4 small ones, everything would work normally.
Here is an example of a decent "Crush Blow" attack:
And a question about mod 5.5:
3) Is it possible to keep the standard battlefield size of 12x10? It's unclear why it was changed to 14x12.
What's the point now, for example, of Furies if they can't attack immediately? How can you rush now by immediately engaging?
Why is the "Tactics" skill now useless?
In general, is it possible to revert just this change?
Posts from Mod requests (orders).
Auto-translated
_________________
Группа картостроителей
Там ответы на вопросы, руководства, гайды и прочее
Discord-сервер "Герои 5: S.T.A.L.K.E.R"
Сервер по модификации "Герои 5: S.T.A.L.K.E.R"
_________________
Could you please tell me if there is a mod that displays buffs, spells, and stats of the current hero on the side during combat? Something similar to the HD mod for Heroes 3, so you don't have to right-click every time. And another question: is there a mod that removes the flashes when a hero is hit and instead shows something more realistic?
Hello everyone!
Could you tell me if there is a mod that, in combat mode, displays buffs, spells, and stats of the current hero somewhere on the side. There is something similar in the HD mod for Heroes 3, so you don't have to right-click every time. And another question, is there a mod that would remove the flashes when a hero attacks and instead show something more realistic.
_________________
Группа картостроителей
Там ответы на вопросы, руководства, гайды и прочее
Discord-сервер "Герои 5: S.T.A.L.K.E.R"
Сервер по модификации "Герои 5: S.T.A.L.K.E.R"
_________________
Regarding the "flashes" mentioned by Zobrom, they need to be removed in the CreatureVisuals of each creature. For every one.
Regarding the "flashes" mentioned by Zobrom, they need to be removed in the CreatureVisuals of each creature. For every one.
I mean these effects, which occur when any unit attacks. Does this mean that I need to edit the files for each creature?
I still think it would be more efficient to find the effects and remove their content.
To be honest, I don't know how to do this. If you know, please let me know.
The second version involves changing the visual files. This is reliable, but it might conflict with mods that change units.
I have another question regarding the Heroes 5.5 mod. It has new cursors, but when I copied the file into the data folder, nothing changed. Does anyone know how to install a mod that changes the cursor's appearance? Thanks in advance!
Added 4 minutes later
Ah, I understand. It's not the cursors, but the information about the unit's effects that appears when you hover the cursor over it.
I removed the impact effect in two versions. In the first, I edited the effect files, but I didn't like it. First, I might have forgotten something, and second, I also disabled the poison effect – this isn't a very good solution because abilities will lose their visual effect.
The second version is changing the visual files. This is reliable, but it might conflict with mods that change units.
Thank you, I have my own modpack, and it seems to be conflicting, the game doesn't launch. The first option, NO_DamageEffect_(Effect), where all effects are absent, feels unusual. I think the blood effect should be left, but the impact effect (like a shockwave in anime) should be removed.
Added 1 minute ago
I can't help with the cursor; I don't know where it is. We need to find an old mod for the horse cursor, disassemble it, and see which files it replaces – these files need to be searched for in the 5.5 mod.
Added 4 minutes ago
Ah, I understand, it's not the cursors, but the information about the effects on the unit that appears when you hover over it.
I'm using a regular hardware cursor, but there are some lags. If I use a software cursor with a brown horse, it somehow becomes twice as big, which makes it uncomfortable to play. Maybe just reduce the texture size if whoever made it can.