1) It would be nice if, when hovering the cursor over the "Wait" button, the ATB scale would show when the unit will take its turn if you click this button (sometimes it's unclear whether the creature will overtake a specific unit or not, and constantly using a calculator isn't ideal).
2) It would also be nice to improve the targeting of area-of-effect attacks for units that attack large units. Let's look at examples with Emerald Dragons and Free Cyclops.
Example with the dragon:
I want to attack the griffin, but I don't want to hit my own dancer, and I know for sure that the dancer doesn't need to be attacked. I aim directly, but the dragon attacks diagonally.
Free Cyclops are practically unplayable; it's hard to understand how they attack, and it's very difficult to target them properly. By the time you level them up, they will have killed most of their own army with counterattacks.
I want to attack the gargoyle through the magic eagles. I aim directly, but the Cyclops decides to punish its own orcish fighters and shamans. Of course, this is not what I want. At worst, I would attack diagonally, hitting only the eagles and not damaging my own units, but the game doesn't allow me to do that.
If, in both examples, there was not a large creature, but, say, 4 small ones, everything would work normally.
Here is an example of a decent "Crush Blow" attack:
And a question about mod 5.5:
3) Is it possible to keep the standard battlefield size of 12x10? It's unclear why it was changed to 14x12.
What's the point now, for example, of Furies if they can't attack immediately? How can you rush now by immediately engaging?
Why is the "Tactics" skill now useless?
In general, is it possible to revert just this change?