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Posts from Corridors of Time

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Magician_illusion
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#1
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Title: Corridors of Time
Map name: KoridoriVremen
Map type: Scenario
Two-level map: yes
Number of players: 1
Size: Impossible
Map author: Magician_illusion

Map description: The scenario is made in the style of King's Bounty. No messing around with a castle, just move forward – towards adventure, gathering troops and completing quests along the way. This is my first scenario, with only 7,000 lines of code. You will be able to visit incredible locations and experience new gameplay. The scenario may seem easy to some, difficult to others, but it will definitely not leave anyone indifferent. Since the map size is impossible, it may crash; make more separate saves.

Installation: place the map in the maps folder, and the music in the music folder.

Important: in the video settings, uncheck the box next to "simplified rendering," otherwise half of the objects on the map will not be displayed.
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#2
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Magician
Title: Corridors of Time
Map name: KoridoriVremen
Map type: Scenario
Two-level map: yes
Number of players: 1
Size: Impossible
Map author: Magician_illusion

Map description: The scenario is made in the style of King's Bounty. No messing around with the castle, just go forward – to meet adventures, while recruiting troops and completing quests. This is my first scenario, only 7,000 lines of code. You will be able to visit incredible locations and experience new gameplay. The scenario may seem easy to some, difficult to others, but it will definitely not leave anyone indifferent. Since the map size is impossible, it may crash; make more separate saves.

Installation: put the map in the maps folder, the music in the music folder.

Download the map - Google Drive
This is something new, it's worth checking out
Одна голова хорошо, а две - уже не красиво!
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#3
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7,000 lines of code for the first map is quite a feat; I can't help but express my respect for the effort, although I sense a hint of Repetilov's style.
I'm going to download it.
С уважением, }{0TT@6bI4
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#4
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The plot and dialogues are entirely based on the movie "The Visitors," and having Poirot as a character is really cool, but unfortunately, while watching the movie, you start to get bored because you already know everything that's going to happen.
And yes, before I describe my first impressions, I want to say that for a first map, it's a 10/10.
The design is a bit weak, the gameplay is corridor-based with some interesting encounters, but still corridor-based. There are no restrictions on the death of story characters in the game, so even the death of the main character doesn't end the game. What I was impressed with was the cutscenes (all except the very first one)! They are made with soul, there are many interesting solutions, and overall, I continue to play through the map just for them, although there are fewer of them after Beatrice.

A very big gameplay drawback is the short dialogues on the map with pop-up messages that cannot be skipped. It would have been better to make them as simple AdvMapDialogs, which are no worse and even support effects and animation.

By the way, what amused me was the description of the map in the tasks ("Custom map").

Design: 7/10
Plot: 10/10, but the rating goes to Jean-Marie Poiré
Cutscenes: 10/10
Scripts: 6/10
Gameplay: 7/10
Difficulty: 1/10
Overall: 7/10.

Perhaps the rating will change after a complete playthrough, but for now, it's like this
С уважением, }{0TT@6bI4
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#5
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I got to this point, a short cutscene played, and then the game froze. Or should I go to the left first?
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#6
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kirithuga
I got to this point, a small cutscene played, and then everything froze. Or do I need to go left first?Attachment 72148


Okay, did you have houses on this location, or did they disappear?

Added after 5 minutes
}{0TT@6bI4
The plot and dialogues are entirely based on the movie "Aliens" by Poire - that's really cool, but unfortunately, while watching the film, you start to get bored because you know what will happen in advance.
And yes, before I describe my first impressions, I want to say that for the first map – it’s 10/10.
The design is weak, the gameplay is corridor-like with quite interesting encounters, but still corridor-like. There are no restrictions on the death of story characters in the game, so even the death of the main character does not end the game. What impressed me was the videos (all except the very first one)! They were made with soul, there are many interesting solutions, and overall – I continue to play through the map just for them, although there seem to be fewer of them after Beatrice.

A very big gameplay drawback is short dialogues on the map with flying messages that cannot be skipped. It would have been better to make them as simple AdvMapDialogs, which are no worse and even support effects and animations.

By the way, what amused me was the description of the map in the tasks ("Custom map").

Design: 7/10
Plot: 10/10, but the score goes to Jean Marie Poire
Cutscenes: 10/10
Scripts: 6/10
Gameplay: 7/10
Difficulty: 1/10
Total: 7/10.

Perhaps the rating will change after a complete playthrough, but for now, it's like this


Did you also not have houses at Beatrice’s?
#7
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I didn't have any Beatrice; I only had a woman named NoName. In the end, I didn't go there; I finished Act 1 and am now on Act 2. But which buildings are you talking about?
Also, I reached the library in Act 2. However, I'm short on levels, about halfway to level 10. Luckily, I leveled up on the ghosts in the dungeon.
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#8
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that’s how it should be.
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#9
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Magician
This is how it should be.
No, I didn't have any houses.

Added 15 minutes later
Has anyone reached the battle with 1 banshee against 100 jumping demons? I don't understand how to beat it yet.
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#10
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kirithuga
Or should I go left first?

First, you need to remove all modified maps from the maps folder, remove mods that affect the game mechanics from the usermods folder, and create a new profile, as the old one might be corrupted by mods. Only then should you start playing.
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#11
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Mооnst@r

First, you need to remove all modified maps from the maps folder, remove mods that affect the game mechanics from the usermods folder, and create a new profile, as the old one might be corrupted by mods. Only then should you start playing.
Well, I always played without mods, I deleted the maps folder, and I deleted all the old saves with the old maps before starting. In principle, it doesn't matter anymore how to defeat the demons with one banshee:D
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#12
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kirithuga
Frankly, the houses are no longer important.
This isn't important to me because I already have them, which means the problem is on your side, and it should be important to you since you're playing on a broken map.
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#13
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These disappearing buildings are a result of a setting in the game that disables the display of Arena Objects! I believe it's called "Use Simplified Rendering," but I can also provide the console command to remove it. After that, the buildings should appear.

And as always, it's a good practice to clean the game of mods before installing new ones!
С уважением, }{0TT@6bI4
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#14
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Indeed, it's a "simplified display." This means there are no actual problems, but they might appear during a new game. In my case, they don't show up on the map if they were disabled.
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#15
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Magician
This is how it should be.
Well, I started over, the houses appeared, but I'm still stuck if I go here. I guess it's too early to go here?

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