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Posts from RTF is a global modification that replaces all towns in the game.

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In reply to Валера 111
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Valera 111
Fallen angels from Darksiders would be a perfect fit for the concept of blood huntresses. And there are also bats in that game, which could fit into a new Necropolis.
Oh, I haven't played it, but I saw these games in the list of available games to extract models from. I'll take a look and see what's there, thanks!)

Added 8 minutes later
I checked the lists, and I can only extract models from the third part and Genesis using the programs I have. I'll check who's in these games.
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in the third part, there are also creatures that fit the style of the heroes:

Brute Angel
Flaming Guardians
Void Guardians (several types)
Phantom Guardians (several types of demons)
Penitent Undead
Abomination from the Depths (local kraken)
Undead Rider (analog of the Fallen Angels from part 1)
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fktifzobr@mail.ru

This message will be a collection of models that can be improved, but I'm too lazy or they no longer fit the lore of the mod.
Feel free to take them, maybe you'll find them useful.

Outdated unit versions
Engineers level 1 (without characteristics)
Arquebusiers level 2

Skeletons
Ghoul

Chinese buildings

VERY old units
I won't describe what's inside, only the worthy will be able to figure it out.

And now about the authors

Me))
Furok
Psatkha
footman
Crusaders way to expiation Team
Khazad ai menu

Zahar0z

Are Golems different from Zahar's Golems?

Added 5 minutes ago
fktifzobr@mail.ru
Now the question of upgrades for infantry has arisen, and I wondered if Rotting Warriors would fit into Necropolis? Therefore, I remember everything I came up with about Necromancers and sketched out an approximate composition of the faction.

Firstly, Necromancers will only resurrect skeletons, because I don't understand why a city is needed otherwise, if a hero in the open field can create vampires, liches, and undead, then Necromancers should be nomads, haha.

Secondly, now Necropolis consists of three sub-factions - these are the Cult of Death, Corpse Eaters, and Ancient Undead, so that the Necromancer doesn't go around with only skeletons, he is forced to enlist the support of these factions, they conduct their own political games and have embassies in Necropolis.

The Cult of Death is a branch of the "sea" cult.

Corpse Eaters are the result of experiments by ancient dark mages, these are disfigured souls that create bodies for themselves by modifying corpses.

And Ancient Undead are the guardians of the culture of the old empire of people, which was ruled by dark mages, these warriors hunt dragons.
I just stumbled upon Night Stalkers in your message from 2022.
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Ron54

Are Golems different from Zahar's Golems?

Added 5 minutes later
I just stumbled upon the Night Shredders in your 2022 post.
Golems are recolored.

Shredders were in 2022; I later changed their heads to skulls in hoods like executioners so that their heads could be used on another model, but it didn't work out.
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recolored golems

yes, there were "Crushers" in 2022; I changed their heads to skulls in hoods, like executioners, so that I could use their heads on another model, but it didn't work out.
Do you have any ideas for mages, demons, or a completely new faction?
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the mages will be the only good human faction on the mainland; high-level units will be in the style of the scholars from DoC, and it's unclear who will be at the lower levels – perhaps nomads, perhaps mercenary gnolls. If the orc faction is removed, then orcs will be gone.

I can't really say anything about the other factions because I don't know what will happen in the end; only with the Dungeon faction is everything clear – there are elf statues everywhere, so there will be elves.
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The Knights are ready for RTF, but not for NCF – there are no descriptions.

This is an experimental unit – all its icons are 256 pixels in size. I fixed the display in the unit characteristics window and the unit joining/fleeing window for this purpose. If anyone finds display bugs with the icon, please let me know. Also, if anyone knows of a really good neural network for upscaling images, please let me know; maybe we can upscale all the vanilla icons someday.

version for the second level, author Valera111
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and what kind of monsters are on level 7?
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This is vanilla undead, just with different icons; I keep forgetting to remove the mod.
But the icons are great!
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Lol, so Inferno has already been replaced with Chaos Dwarfs; there won't be any more demons, they're boring.
I think it would be worth looking to mythology (or the overused D&D) and there are all sorts of creatures there, like pisacha, tigbanua, glabrezu, dregdoth...
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I think it would be worth looking at mythology (or the overused D&D) – there are all sorts of creatures like pisachi, tigbanua, glabrezu, and dragdoths...
No, I don't create units; I combine existing ones. This means that looking at pictures and reading texts is pointless; it won't add any models. Besides, all demons are super-creatures from hell, which is boring. I prefer simple, hardworking creatures from levels 1-4.
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No, I don't create units; I combine existing ones. This means that looking at pictures and reading texts is pointless; it won't add any models. Besides, all demons are super-creatures from hell, which is boring. I prefer simple workers from levels 1-4.
The new neutral pack included creatures that looked like dark genies.

Actually, I meant that you could use names from mythology.

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