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#83
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fktifzobr@mail.ru
Look for it on Nexus, it was the most recent mod there.

Added 5 minutes later
But the mod is unfinished; only the large icons have been replaced, so only install it with a mod that removes the small icons.
I would prefer direct links, because on Nexus, a mod is being released that replaces Dungeon with Troglodytes, female Djinns, and Argus Panoptes.
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#84
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I've gathered fixes from the entire thread (and beyond) into one mod. Place the mod with the pak extension into the data folder.
List of people whose mods I used: psatkha, Frozensoull, fktifzobr@mail.ru, Narron, Lorian, green belly, Kayfenok1, Rommy, BigOverlord, sork96, G0ldiel, and footman.
List of fixes:
Animations
Added happy animation: Shadow Mistresses.
Fixed buff animation: Agrael and Raelag.
Fixed jerky move animation: Isabel's Knights, Fanatic Templars, Succubi, Warriors of Arcath, Red Dragons, Swordsmen, Bone Warriors, normal Warlock heroes, and Haven heroes Freyda, Ornella (living version), Ornella's attack (living version), Twilight Dragons, Black Dragons, Cyclopes, and Free Cyclopes.
Fixed loincloth animation of the Thunderer.

Effects
Rune Battle Harness and Skull of Markel artifacts have received glow effects, like other artifacts.
Fixed the blade glow effect of Furies for the stir00 and happy animations.
Fixed the eye effect of Astral Dragons for the stir00 animation.
Fixed the glow effect of Specters of Death for the happy animation.
Fixed the sword glow effect of High Vampires for the LOD and stir00 animations.
Added missing effects: Refugee Camp, Inferno city ruins, and School of Magic (winter version).
Fixed the Dungeon moat effect.
Added the missing vertical attack effect for Cuirassiers.
Added the missing melee attack effect: Harpooners, Sabotaging Gremlins, and Forest Strikers.
Added the missing attack effect: Bounty Hunters, Minotaur Guards, Mountain Guardians, Obsidian Golems, Vizier Jinns, Wind Dancers, Bone Warriors, and Warriors of Arcath.
Added the missing falling foliage effect when hitting Ents and Ancient Ents.
The Renegade Knight now has the missing sword glow effect in the cast animation, similar to a regular knight.

Sound
Added missing music for the Fortress faction when a hero escapes combat.
Added sound for Godric's capture animation.
Fixed the path to the cast animation sound for Ilaya.
Added missing sound to the cast and move animations for Alaric.
Added missing sound to the cast, rangeattack, and happy animations for Hangvul.
Added missing sound and effect to the baff, cast, and rangeattack animations, and sound to the happy, idle00, idle01, spneutral, and sporator animations for Tralossk.
Added sound for the happy animation: Gremlins, Master Gremlins, Iron Golems, Steel Golems, Mages, Archmages, Jinns, Sultan Jinns, Scouts, Assassins, Blood Furies, Furies, Lizard Riders, Swift Riders, Twilight Hags, Shadow Mistresses, Liches, High Liches, Wights, Specters of Death, Blade Dancers, Death Dancers, Elf Rangers, Master Archers, Ents, and Ancient Ents.
Added sound for the idle00 animation: Blood Furies.
Added sound to the call, defeat, defeat01, defeat02, hit, stir00, stir00_alone, stir01, and stir02 animations for the Renegade Knight.

Models
Added missing projectile for Harpooners when throwing.
Elf Rangers, Master Archers, and Forest Strikers received bowstrings and fixed holes on their sleeves and boots.
Warriors and Mountain Guardians received eyes. Fixed the bracer, hem, and boot for the Mountain Guardian.
Fixed the model of the Fanatic Templar.

Mechanics
Added creatures of levels 4/5/6 from the "Hammers of Fate" and "Tribes of the East" expansions (excluding neutral creatures), as well as the level 3 creature Poltergeist of the Necropolis faction, to the Refugee Camp.
The Barbarian now correctly loses his stats when dropping the Education skill, like heroes of other races.
Fixed the Overlord specialization for creature training cost.

Textures
Fixed the display of Sylvan object ownership on the adventure map when playing as the turquoise color.
Priorities of SubTerrain_(2) and SubTerrain_(3) textures raised from 33 and 35 to 35 and 36. Restores missing underground roads in campaigns and scenarios from the original game and Hammers of Fate when playing on Tribes of the East.
Fixed the color of Ilaya's flag on the adventure map.
Fixed Agbeth's portrait.
Replaced the Hell Hound texture. (Full-size (512x512) texture found in the beta version.).
Portraits of basic creatures, first upgrades, neutrals and heroes, renegade heroes, and war machines are no longer blurry.
Adjusted menu position for widescreen aspect ratios in Battle Recording and Video Editor.
Adjusted texture position: Sylvan's Guild of Avengers and Stronghold's Slave Market.
On the mission result screen and the Astrologer's Tower, the darkened area covers the entire screen (was 1024x768).
Preview (small screenshots) of maps are displayed in the entire designated window in Create Game and Game Settings.
Dialogue scenes (cutscenes) now display in full screen (was 1024x768).

Text
Added missing city story for Claw of the Haven faction on multiplayer maps.
Fixed hero biographies: Raelag, Spirit of Isabel, Kha-Beleth, Orlando, and Arantir.
Fixed skill descriptions: Basic, Advanced, Expert Education, and Expert Counterspell.
Fixed ability descriptions: Protect Us All, Storm Wind, Barbarian Luck, Deadly Cold, Shroud of Fog, Banishment, Forest Leader, Goblin Aid, Power over Machines, Demonic Strike, Inspiration, and Master of the Land.
Fixed creature ability descriptions: Berserk Rage, Summon Storm, Purification, Whip Strike, Poisonous Aura, Seduction, Invisibility, Double Shot, Chaotic Strike, Maneuvering, Commander's Presence, Random Attack, Sorrowful Strike, Betrayal, Enhanced Arrow, and Crippling Wound.
Fixed hero specialization descriptions: Master of Gremlins, Wind Speaker, Golem Creator, Black Hand, Blood Mistress, Slave Owner, Rider, Sharp Blade, Border Guard, Protector, Flame Keeper, Horseman, Archer Commander, Beloved of the Gods, Griffon Trainer, Cuirassier Commander, People's Favorite, Overlord, Hound Master, Chosen of Chaos, Gatekeeper, Mind Stealer, Temptation, Embalmer, Sword Master, Skilled Hunter, Child of the Unicorn, Swift Combatant, Blood Drinker, Centaur Leader, Goblin King, Khan's Fist, Khan's Blade, Wyvern Tamer, Siege Engineer, Banshee, and Rune Master.
Fixed the position of creature stack count text in the tooltip on the adventure map.
Fixed effect descriptions in tooltips: Battle Frenzy, Rune of Berserking, Rune of Magic Watch, and Rune of Battle Fury.
Added descriptions for creature abilities in combat: Ranged Volley, Lay on Hands, Resurrection of Allies, Repair, Lightning Strike, Random Spell, and Random Blessing.
Fixed and corrected interface text: Translated the options Back to Menu in Video Recording, Save/Load Game, Load User Campaign, Open Battle Recording, and Open Cutscene.
Translated and corrected multiplayer map texts: In Search of Beauty, The Great Confrontation, Treasure Hunters, Duel, Duel of Titans, Fight for Glory, Allies, For the Artifact!, and Deadly Grudges.
Fixed and corrected town building texts: Warehouse (Stronghold), Sacrificial Pit (Dungeon), Caravan Data, Cursed Temple, Traveler's Hut, Market (Artifact Selling), hero tooltip in Sacrificial Pit (Inferno), confirmation window for building the Tears of Asha, Golden Pavilion, Gates of Chaos, Spirit Tower, Town Hall (Stronghold), Slave Market, Hall of Bravery, and Hall of Might.
Fixed and corrected map object texts: Caravan Interaction Window, Library of Spells, Astrologer's Tower, Sacrificial Altar, hero tooltip in Sacrificial Altar, War Machine Workshop, Arena, Fountain of Eternal Youth, Mage's Hut, Mystical Chapel, Ent Grove, Windmill, Witch Hut, Tooltip for Tears of Asha, Crystal of Relevation, Dolmen of Knowledge, Tower of Marletto, One-way Portal (Entrance), One-way Portal (Exit), Redwood Observatory, Lumber, Devil's Tower, Demon Kettle, and Graveyard.
Changed text alignment from justified to left-aligned: Astrologer's Tower, Sphinx, Hero Biography, Creature Info, Town Info, Mission Objectives, and Save/Load Game.
Fixed errors in the combat log: Daughters of Earth, Paokai, Spirits, Summon Phoenix, Demonic Strike, Acid Blood, Electrical Breath, Paw Strike, Pyrokinesis, Mournful Wail, Spiritual Bond, Damage Absorption by Blood Fury, Mana Syphon, Fire Fury, and removed/added spaces and periods (not all listed).
The Blast ability received a damage predictor.
Fixed spell predictor descriptions: Spell Damage, Spell Damage (creatures will be killed), Mystic Crystal, Wall of Swords, Summon Hive, Stunning Cold, Sorcery Bonus, and Evasion.
Increased text size for primary and secondary objectives in Mission Objectives.
Fixed creature descriptions: Angels, Mountain Guardians, Spear Throwers, Flame Priests, Goblins, Daughters of Sky, Daughters of Earth, and Cyclopes.
Fixed city biographies: Academy: Murtaz. Dungeon: Ristiris. Fortress: Hrottar and Jarveg. Haven: Ashes and Griffin Hill. Inferno: Ur-Chardoss and Ur-Toth. Necropolis: Ammi-Eshu, Ammi-Saduka, Apal-Shippak, and Iriba-Ishkun. Sylvan: Minsil, Shalaya, and Syris Thalla. Stronghold: Haraak, Saren-Oroy, and Surgaal.
City name on the city screen is now centered.
Fixed rumor texts: Last capture by a player, Last purchase by a player, and Player with the most artifacts.
Fixed predictor line descriptions: Symbiosis and Swift Attack.
Fixed the message description for a hero: Receiving a Spell.
Increased the text window in the tooltip for gates, walls, and towers in a city siege.
Fixed the name of the spell Stunning Cold (Empowered).
Fixed the bonus text in the tooltip for the partial artifact set Embrace of Death.

Campaigns and Scenarios
Fixed text errors in all campaigns and scenarios. Fixed errors in dialogue scenes (cutscenes): The Raven's Massacre (first cutscene: names changed from Landlords to Mob of Orcs and from Paladins to Fanatic Templars), Heart of Darkness (two living standing Adepts, Archers turned the correct way, fixed Inquisitor's name, fixed Isabel's name), Gathering Skulls (first and second cutscenes: fixed infinite talking animation of Kujin, Gotai, and Tengal, placed Gotai's model for striking Tengal), Hunter Hunted (first cutscene: removed second Biara model, fixed Biara's line, fixed two living standing Landlords), and in the scenario Days of Flames (first and third cutscenes: added Ergal's name, fixed Archdevil teleportation animation).
In dialogue scenes (cutscenes), heroes were given flags of the same color as on the maps: Gathering Skulls (first cutscene), Cup of Thunder (both cutscenes), Days of Flames (second cutscene), Eye for an Eye (both cutscenes), Agrael's Trial (second cutscene), and Battle Cry of Freedom (second cutscene).
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#85
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the game has an effect for the ruins of the Inferno city, but it isn't used. Also, the effect of the mercenary camp needs to be fixed, but this needs to be integrated into the fix for the recruitable units, and for some reason, I couldn't find it, so never mind.
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#86
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fktifzobr@mail.ru
there is an effect for the ruins of the Inferno town in the game, but it isn't used. Also, the effect for the mercenary camp should be fixed, but this needs to be integrated into the fix for the recruitable units, and for some reason, I couldn't find it, so never mind.
Sorry for the question, but what is the purpose of the alternate version of the ruined tower, and where is it used in the regular game?
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#88
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fktifzobr@mail.ru
in the campaigns, we destroy Inferno cities
I see, but I haven't gotten to that point yet (I'm stuck at the part where I need to reach Eriviel).
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#89
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fktifzobr@mail.ru
The game has an effect for the ruins of an Inferno town, but it isn't used.

Perhaps the idea is to emphasize the lifelessness of the ruins?
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#90
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Mооnst@r

Maybe the point is to emphasize the lifelessness in the ruins?
I'm not sure, I still think it's a mistake, and the effect was specifically made for this model. Usually, the Academy shoots fire, but here, only smoke comes out of it. I discovered that there's an unused effect when I was working on the Chaos Dwarves' city.
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#91
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The mod that fixes the "stir00" animation for higher vampires doesn't work; the smoke effect still disappears. This applies to both the standalone version and the larger pack.
I found it strange that the person who fixed the disappearing glow of Fury swords during the "stir" animation didn't fix the same bug during the joy animation. I'll post my fix in this thread.

Edit: Above, there was mention of a "mercenary camp" and a "fix for recruitable units." I'm not entirely sure what's meant, but if it's about the refugee camp and the missing alt-tier units and gnome/orc troops, then I made a fix for that (+a version for ВС, adding gnomes). Even if it's not that, it might still be useful to someone.
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#92
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Lorian
The mod that fixes the "stir00" animation for higher vampires doesn't work; the glow still disappears. This applies to both the separate version and the higher assembly.
It's not about the glow, but about the aura. I don't know how to fix the aura.
I found it strange that the person who fixed the disappearing glow of Fury swords during the "stir" animation didn't fix the same bug during the joy animation. I'll post my fix in this thread.
Added to the assembly above.
Edit: The previous comment mentioned a "mercenary camp" and a "fix for recruitable units." I'm not sure exactly what is meant, but if it's the refugee camp and the missing alt-grades and dwarf/orc troops there, then I made such a fix for myself (+a version for VS, adding dwarves). Even if it's not that, it might still be useful to someone.
I understand that these creatures should be added, but it's noted in the manual (the basic weekly increase of creatures of levels 4/5/6 or ghosts/specters, but not neutral creatures or creatures added in "Lords of the North" or "Warlords of the Horde"), so I won't add them.

The mod in comment #77 has been updated.
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#93
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fix fix X)
I found it strange that the person who fixed the disappearing glow of Fury swords during the "stir" animation in the refugee camp didn't fix the similar bug during the joy animation effects at the same time.
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#94
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fktifzobr@mail.ru
fix fix X)
It seemed strange to me that the person who fixed the disappearing glow of Fury swords during the "stir" animation in the refugee camp didn't fix the similar bug during the joy animation effects at the same time.

Dilemma: should I add only the glow effect to the refugee camp in the build, or include the missing creatures from the two add-ons? I'm leaning towards the conclusion that the developers were just lazy.
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#95
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Mооnst@r

Dilemma: should I add only the glowing effect for the refugee camp to the build, or include the missing creatures from the two expansions? I'm leaning towards the idea that the developers were just lazy.
My version has the creatures; it's a fix-fix, not just the effect!
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#96
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fktifzobr@mail.ru
fix fix X)
It seemed strange to me that the person who fixed the disappearing glow of Fury swords during the "stir" animation in the refugee camp didn't fix the similar bug during the joy animation effects at the same time.

I wasn't even aware of the existence of this bug with the refugee camp effects until I read about it on this forum. Whereas the disappearing glow of Fury swords during the joy animation is quite noticeable. Or at least, it always struck me as noticeable.
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#97
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Updated the mod build, comment #77. I decided to add not only the missing animation effect for the Refugee Camp but also the creatures of levels 4/5/6 from both add-ons. If this doesn't suit someone, due to the clarification in the manual mentioned above, you can choose not to download it.