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Sixth installment is a story-driven simulator because campaigns are the main content for completing the game.
It seemed to me that the plot of the sixth installment is some kind of upgrade of the third one, but in a bad way. Like, even more meaningless conflicts purely between some small, insignificant principalities, invented out of thin air, and it quickly got boring.

The best plot is in Clash of Heroes, deal with it 😎
 

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В Clash of Clans еще лучше.
My sword, my trusted ally, unphased by my aspect.
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You've described more of the seventh installment, where griffins and deer are literally locked in a drunken brawl, and every day it's the same thing. Ivan doesn't know whether to fight or surrender, lol, and all sorts of "authorities" tell him stories. 10 out of 10 for the plot!

As for the sixth game, the plot revolves around treacherous angels and cunning faceless ones, and includes battles between griffins and wolves. However, at its core, it's about angels and faceless ones + a demon invasion, and the DLC features the story of Sandro + there's a lot of Necropolis and Rilegh overall.

Unfortunately, I haven't played Clash of Heroes. The art style puts me off, although I've heard a lot of good things about the game.
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"Темные грани"
"Рок Гримхейма"
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How far is Sandro from Askhana?
А, вот почему.

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You described the seventh game more accurately, where griffins and deer literally clash in a drunken brawl, and every day it's the same thing. Ivan doesn't know whether to fight or surrender, lol, and all sorts of authorities tell him stories. 10 out of 10 for the plot!
Maybe, but in the seventh game, I didn't play anything except the elf campaign, and it didn't seem so depressing to me.

In general, the Askhan knights are quite derivative in all the games...
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The style is off-putting.
*The style is appealing; Anwen would be my waifu if I used such expressions...
 

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He's been around since Heroes of Might and Magic V. Although, by the time of Heroes of Might and Magic V, he's dead, but his student, Markel, caused a lot of trouble. In Heroes of Might and Magic VI, you can play as him and against him, and in the Heroes of Might and Magic Online, you could beat him up in the Ashan world. The Ashan Sandro is even more ruthless than the original from Heroes of Might and Magic III. I like both of them.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
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I don't follow the lore of the universe closely, but for me, Sandro in Ashan is like if the Cloud Serpent docked at the Blue Palace in Solitude. (By the way, I have a large, comprehensive mod for Skyrim that adds an air dock and a dirigible right behind the Blue Palace, lol.) ...and continuing to churn out the same series of games in a new universe is like making the sixth Elder Scrolls in some random, unknown place like Nevendaar.
А, вот почему.

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Sandro is probably turning in his grave...

It always seemed that campaigns in Heroes exist primarily as a tutorial (excluding the DLC campaigns, which are more complex or add something new).

Be strong. Believe
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Additional materials from the Nexus are undoubtedly interesting and deserve attention, but they are not considered canon for the universe, unlike [something].
А, вот почему.

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Arandor
Sandro is probably turning in his grave...

It always seemed that the campaigns in Heroes exist as a tutorial (not counting the DLC campaigns, which are more complex or add something new).

But he didn't die. Sandro fled to Axeoth. He survived the Reckoning, but his role in the fourth game... is extremely minor.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
In reply to kcfgogbfalgfl
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I should have used random selection; I would have guessed more correctly.
А, вот почему.

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I knew they would make Slavers a unit for Neire 😈

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