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Posts from = Small mods that change the visuals =

5.0 (1 rating)
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2 years ago
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Mооnst@r

I see. It's a shame, though. Will the other factions retain their original screens, or will there be improvisation?
I'm only creating custom menus for my own campaign, and the campaign is about Humans and Necromancers. So, if I decide to create a campaign for the Elves, there will be custom menus for them as well.
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2 years ago
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BlueHeavenHero
The Knight looks great, it doesn't clash with the floor at all, everything is fine.
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2 years ago
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BlueHeavenHero
I only create custom menus for my own campaign, and the campaign is about Humans and Necromancers. Therefore, if I decide to create a campaign for the Elves, there will be custom menus for them as well.

I think I overlooked it due to inattention, and realized that this is not just a mod for individual recruitment scenes, but a part for the campaign. I wish you good luck.
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2 years ago
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Mod for the mod Maps_ToE_UnlockAllHeroes.h5u
The Overlord gets his own individual camera in the castle garrison interface. The head is no longer cropped. As a result, all other Inferno heroes have suffered. In the same garrison interface, their coordinates have become the Overlord's coordinates. Now they are further away, which makes them visually smaller.
In my opinion, there are two reasons not to use this mod: an objective one – most of it is tailored for one hero, and a subjective one – the "duckling syndrome." If there is another solution that doesn't affect the heroes, it can be easily replaced. If there isn't, you can simply not use this one.
A pleasant bonus will be getting two heroes (Gward – the mind thief and Timkhan – the master of the sands of time) who were not included in the mod for all heroes, which is what this mod is actually for.
Below are screenshots showing the difference in the hero camera in the castle garrison interface, two screenshots each – before and after. On the adventure map, they are all displayed as before.
In reply to Mооnst@r
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2 years ago
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Mооnst@r
A mod for the mod Maps_ToE_UnlockAllHeroes.h5u
The Overlord gets his own individual camera in the castle garrison interface. The head is no longer cropped. As a result, all other Inferno heroes suffered. In the same garrison interface, their coordinates became the Overlord's coordinates. Now they are further away, which makes them visually smaller.
In my opinion, there are two reasons not to use this mod: an objective one - most of it is tailored for one hero, and a subjective one - the "duckling syndrome." If there is another solution that does not affect the heroes, it can be easily replaced. If not, you can simply not use this one.
A nice bonus will be getting four heroes (Gward: mind thief, Erazial: swift, Erazial: spellbreaker, and Timhan: master of the sands of time) who were not included in the mod for all heroes, which this mod is actually for.
Below are screenshots of the difference in the camera in the castle garrison interface, two for each - before and after. On the adventure map, they are all displayed as before.
Cool, but you could release the new heroes as a separate mod. I'm just a fan of Erazial.

Added after 4 hours 2 minutes
fktifzobr@mail.ru
Ghosts for fans of the sixth and seventh games

I fixed the display of placeholder textures (I mess this up again, sorry)
They made a review of your mod on YouTube: https://www.youtube.com/watch?v=sK_YAYMhGws&t=22s

Added after 32 minutes
psatkha



Here, for THIS creature, I repainted the cyan cloud to the classic green for Necropolis!
Is there any connection to Mother-Namtaru?
In reply to Рон54
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2 years ago
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Ron54
Is there any connection to Mother-Namtaru?

I don't even know how to answer this question...

The last update date for this creature of mine is 04.02.2009, meaning I published it even earlier... but Mother-Namtaru first appears in the lore in the spring of 2011 - during a closed beta test, and shortly after, in the summer of 2011, in the open beta test (by the way, I participated in both), and officially in the fall of that year!

And if you look closely at some of the creatures in the 6th and 7th installments, you can see Easter eggs from some of my creatures for the 5th installment as part of the NCF project!
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2 years ago
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You are wrong, Psatha. Namtaru first appeared in Dark Messiah, which was released in early 2006. Yes, there it was just a giant spider, but it had religious significance and was called Namtaru. Plus, its venom could turn creatures into elite undead.
In reply to AstralLein
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2 years ago
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AstralLein
You are wrong, Psatha. Namtaru first appeared in Dark Messiah, which was released around 2006. Yes, it was just a giant spider, but it had religious significance and was called Namtaru. Plus, its venom could turn creatures into elite undead.
I don't remember the game Dark Messiah of Might and Magic in detail, as I never actually finished it – I bought the disc a couple of times, launched it, and that was it – the genre isn't for me... so I guess I'm wrong about this connection!
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2 years ago
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I wanted to create an Inferno hero for the Haven faction to play in multiplayer. For this, I took the Seraphim model and tweaked the colors a bit. In principle, I'm happy with the result, even with such minor changes. I can't make any major changes, but maybe you can suggest some minor tweaks. I made the bangs red, but then I changed my mind, although it looks pretty good. Instead of ruffles, I tried adding chains from the Cave Lord's sword, but the rings were too wide, and some of the textures disappeared, so I had to give up on that.
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2 years ago
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Finished working on the seraphim hero. Instead of (making him hunchbacked), I decided to leave him with the glowing sword. It suits him better than a regular seraphim. If I were to make such a sword, I would need to approach it professionally, but that's not something I can do in this case. All the changes: The cloth garment is now darker, and the trim with inscriptions at the bottom and on the hood has turned green. The blood on the wings is darker. The cross, tinsel, and wheel on the sword hilt have been removed. The sword hilt has a backlight that matches the color of the garment. The bangs are red. There are dragon gems on the gold pendants. There are problems with the icons. Even following the manual, it's still not quite right. The angles, when viewed from the side, cannot be smoothed out. I don't have the skill or patience for that. I left the original icons with the cross and tinsel, but the color is correct (I won't get confused on the color scale). Everything is in the screenshot. There's a funny bug with the seraphim: his legs, unlike those of the angel and archangel, are attached incorrectly.
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In reply to Mооnst@r
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2 years ago
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Mооnst@r
I wanted to create an Inferno hero for the Haven faction to play in multiplayer. For this, I took the Seraphim model and tweaked the colors a bit. In principle, I'm happy with the result, even with such minor changes. I can't make any major changes, but maybe you can give me some advice on small tweaks. I made the bangs red, but then I changed my mind, although it looks pretty good. Instead of ruffles, I tried hanging chains from the Cave Lord's sword, but the rings were too wide, and part of the texture disappeared, so I had to give up on that.
Poor Erathial. I considered him a Cave Lord, just like Grok.
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2 years ago
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Changing the name doesn't take long.
Quik - men together
Nigellus - a small African American
Pollux - very sweet
Primitivus - initially formed
Terentius - wipe, turn, twist
Philippus - horse lover
Hephaestus - both legs were bent (this is a bug with the legs of the seraphim)
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2 years ago
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It would be wrong not to share the mod. Perhaps someone will find it interesting.
The mod slightly changes the color of the seraph.
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2 years ago
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Blue and green Alaric. The color has been changed on the cloth armor, necklace, and dragon gems. Maybe someone will find it useful for maps.
Similar ones already exist, but the green avatar is unfinished, and the pattern has been changed, while the blue one looks plain and dull.

Indigo, emerald, sapphire, rifle green, and black-red Alaric. The color has been changed on the cloth armor and dragon gems.

The first two were created using a color mixer, and the color was chosen by eye, while the other five were created using a color code.
In reply to BlueHeavenHero
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2 years ago
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BlueHeavenHero
My mini-visual mod also adds resident creatures and some minor things to the cities of Haven, Necropolis, and Inferno.


The cave demon is nice, but IMHO, the mod isn't very good.

Added 34 seconds ago
Mооnst@r
Blue and green Alaric. The color has been changed on the cloth armor, necklace, and dragon scales. Maybe someone can use them for maps.
Similar ones already exist, but the green one has an unfinished avatar and a changed pattern, and the blue one looks poor and gray.
Beautiful, but red is better.

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