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I see. It's a shame, though. Will the other factions retain their original screens, or will there be improvisation?
New here? I'm Roha — want a quick tour?
I see. It's a shame, though. Will the other factions retain their original screens, or will there be improvisation?
I only create custom menus for my own campaign, and the campaign is about Humans and Necromancers. Therefore, if I decide to create a campaign for the Elves, there will be custom menus for them as well.
A mod for the mod Maps_ToE_UnlockAllHeroes.h5u
The Overlord gets his own individual camera in the castle garrison interface. The head is no longer cropped. As a result, all other Inferno heroes suffered. In the same garrison interface, their coordinates became the Overlord's coordinates. Now they are further away, which makes them visually smaller.
In my opinion, there are two reasons not to use this mod: an objective one - most of it is tailored for one hero, and a subjective one - the "duckling syndrome." If there is another solution that does not affect the heroes, it can be easily replaced. If not, you can simply not use this one.
A nice bonus will be getting four heroes (Gward: mind thief, Erazial: swift, Erazial: spellbreaker, and Timhan: master of the sands of time) who were not included in the mod for all heroes, which this mod is actually for.
Below are screenshots of the difference in the camera in the castle garrison interface, two for each - before and after. On the adventure map, they are all displayed as before.
Ghosts for fans of the sixth and seventh games
I fixed the display of placeholder textures (I mess this up again, sorry)
Here, for THIS creature, I repainted the cyan cloud to the classic green for Necropolis!
Is there any connection to Mother-Namtaru?
You are wrong, Psatha. Namtaru first appeared in Dark Messiah, which was released around 2006. Yes, it was just a giant spider, but it had religious significance and was called Namtaru. Plus, its venom could turn creatures into elite undead.
I wanted to create an Inferno hero for the Haven faction to play in multiplayer. For this, I took the Seraphim model and tweaked the colors a bit. In principle, I'm happy with the result, even with such minor changes. I can't make any major changes, but maybe you can give me some advice on small tweaks. I made the bangs red, but then I changed my mind, although it looks pretty good. Instead of ruffles, I tried hanging chains from the Cave Lord's sword, but the rings were too wide, and part of the texture disappeared, so I had to give up on that.
Quik - men together
Nigellus - a small African American
Pollux - very sweet
Primitivus - initially formed
Terentius - wipe, turn, twist
Philippus - horse lover
Hephaestus - both legs were bent (this is a bug with the legs of the seraphim)
My mini-visual mod also adds resident creatures and some minor things to the cities of Haven, Necropolis, and Inferno.
Blue and green Alaric. The color has been changed on the cloth armor, necklace, and dragon scales. Maybe someone can use them for maps.
Similar ones already exist, but the green one has an unfinished avatar and a changed pattern, and the blue one looks poor and gray.