Posts from ☀️ Arselia and Akonia
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- Listen... Tell me, is it acceptable for people to address each other so familiarly if they are not close friends or relatives?
+1 Agility, +1 Perception, +16 Repair.
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
Beata and Guyon, after intensive training, drop by the workers' guild and learn about Alexandra's and Linette's quests, since I realized that no one could have told them this through RP. Since it was nearby, they then decide to check on their favorite "Visherika".
Helessian tea [5/5] Doubles the effect of food. 500 rem. 2 in stock. Chocolate cat on a stick +1 to perception. 150 rem. 0 in stock. Assorted set [10/10] +0.2 to a random attribute. 150 rem. 0 in stock. Helessian honey 1% chance to remove a random curse from yourself. 100 rem. 50 in stock. Helessian cookies 11 cookies, each increasing the corresponding attribute by 1 in exchange for OD 1000 rem. 3 in stock. Pet food Enhances pet abilities. 500 rem. +5 to agility +5 to perception +5 to speed +5 to beauty +5 to charisma Female only 3000 rem. Beauty +50% Maximum initiative. +5 to SP. Female only. 3000 rem. Beauty +50% SM +100% Female only. 3000 rem. Beauty +50% SM +50% Willpower +50% Female only. 3000 rem. Beauty +50% SM +50% HP +100% Female only. 3000 rem. | Interior. Once per battle doubles the damage of a character's first attack. 5250 rem. Interior. +80% to experience gained (stacks with intellect). 5250 rem. Interior. Doubles characters' health and willpower defense rolls. 6000 rem. Beauty +30% Evasion +10% (+) Affinity (water) +50% Female only. 1500 rem. Beauty +30% Evasion +10% (+) Affinity (fire) +50% Female only. 1500 rem. Beauty +30% Evasion +10% (+) Affinity (darkness) +50% Female only. 1500 rem. | Interior. Halves the stats of summoned enemies. 5250 rem. Interior. Summoned characters gain 50 exp and +1 to a random attribute every day. 3000 rem. The effectiveness of food and flags for summoned characters is twice as high; +2 hours for moving around the city. 5250 rem. Summoned characters gain immunity to injuries, +50% health, and one death protection. 7500 rem. |
It was insightful... It required some reflection.
Closing the book of the path of metal (though she referred to it as the Path of Erephir in her mind), the girl decided to visit the adventurers' guild, as Beata and Gion had chosen the workers' guild (it was better to split up to save time and then exchange information). Did A.K. need wedding rings? Good, it was time to do her favorite thing and earn some money.
>Amamus Palace
Interior. Summoned creatures gain 50 experience points and +1 to a random stat each day. 3000 resources
— You’re right, — Alaria didn’t argue with the artist, who certainly knew more than her, — and time is indeed precious. It’s a valuable resource that we constantly lack. In any case, thank you for the pleasant conversation. And I probably took up too much of your valuable time. I wish you success and strength in your endeavors!
🏹🎪+⛓️♿=💕
"Wow, everything has gotten so expensive..."
"Summoned characters? Pfft, what nonsense. Almost all the Carnelian comes from them."
Realizing that they can no longer afford that outfit even if they pool their money, BiboBoba goes to find out what this "Thinker" is doing in the place of the old gym.
| The "Thinker" Training Hall. In this location, male characters can spend 1 Skill Point to gain +1 to Strength, +1 to Endurance, +1 to Dexterity, +1 to Perception, or +1 to Speed of their choice. Training here is free, but the hall accepts donations from visitors to support its activities. Women are not allowed in this establishment. Characters with the Philosopher profession receive +1.5 instead of +1.0. Here, you can also undergo enhanced physical and mental training in exchange for 2 Skill Points and gain +3% to maximum health and +3% to attack. And in exchange for 5 Skill Points, you can improve your profession. The Alchemist and Doctor receive (and craft themselves) a Potion of Life every Thursday. The Psychiatrist gains the ability to see the health and Spell Points of opponents. The Merchant receives a random item every Thursday. The Fisherman receives +50% to affinity (water). | The Blacksmith receives +50% to affinity (fire). The Soldier's discount on learning skills increases to 30%. The Athlete receives +50% to affinity (air). The Priest receives +50% to virtue. The Actor receives +5 to charisma and +5 to dexterity. The Acrobat receives +5 to perception and +5 to dexterity. The Artist receives +50% to experience gained (added to intelligence). The character can make notes about events, characters, and other things, receiving 25 experience points in return. The Builder receives +50% to affinity (light). The effectiveness of food for the Farmer is doubled. The Hunter receives an additional +10% to accuracy and dodge in combat against wild animals and monsters. The Miner receives +50% to affinity (earth). | The Mercenary receives +50% to health. The Historian receives +50% to experience gained (added to intelligence). The Linguist receives +50% to experience gained (added to intelligence). The Biologist receives +50% to experience gained (added to intelligence). The Rogue receives +10 to dexterity. The Adventurer receives +10 to perception. The Teacher can share their Skill Points and experience with students. The Sailor gains immunity to water damage. The Musician no longer needs to carry instruments in the weapon slot. |
🏹🎪+⛓️♿=💕
Someone arrives