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☀️ Arselia and Akonia

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#17131
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Drakkosha
"Wow, everything has gotten so expensive..."
"Summoned characters? Pfft, what nonsense. Almost all the Carnelian comes from them."
Realizing that they can no longer afford that outfit even if they pool their money, BiboBoba goes to find out what this "Thinker" is doing in the place of the old gym.
The "Thinker" Training Hall.

In this location, male characters can spend 1 Skill Point to gain +1 to Strength, +1 to Endurance, +1 to Dexterity, +1 to Perception, or +1 to Speed of their choice.

Training here is free, but the hall accepts donations from visitors to support its activities.

Women are not allowed in this establishment.

Characters with the Philosopher profession receive +1.5 instead of +1.0.

Here, you can also undergo enhanced physical and mental training in exchange for 2 Skill Points and gain +3% to maximum health and +3% to attack.

And in exchange for 5 Skill Points, you can improve your profession.

The Alchemist and Doctor receive (and craft themselves) a Potion of Life every Thursday.

The Psychiatrist gains the ability to see the health and Spell Points of opponents.

The Merchant receives a random item every Thursday.

The Fisherman receives +50% to affinity (water).
The Blacksmith receives +50% to affinity (fire).

The Soldier's discount on learning skills increases to 30%.

The Athlete receives +50% to affinity (air).

The Priest receives +50% to virtue.

The Actor receives +5 to charisma and +5 to dexterity.

The Acrobat receives +5 to perception and +5 to dexterity.

The Artist receives +50% to experience gained (added to intelligence).

The character can make notes about events, characters, and other things, receiving 25 experience points in return.

The Builder receives +50% to affinity (light).

The effectiveness of food for the Farmer is doubled.

The Hunter receives an additional +10% to accuracy and dodge in combat against wild animals and monsters.

The Miner receives +50% to affinity (earth).
The Mercenary receives +50% to health.

The Historian receives +50% to experience gained (added to intelligence).

The Linguist receives +50% to experience gained (added to intelligence).

The Biologist receives +50% to experience gained (added to intelligence).

The Rogue receives +10 to dexterity.

The Adventurer receives +10 to perception.

The Teacher can share their Skill Points and experience with students.

The Sailor gains immunity to water damage.

The Musician no longer needs to carry instruments in the weapon slot.
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария