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Posts from RTF is a global modification that replaces all towns in the game.

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#4457
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a female gnome was the maximum we could hope for, but if we're okay with men riding bears and women on platforms, then we can make a female gnome too 👍

The problem with the effect is that it lacks the function of delayed model appearance, meaning the hammer will appear on the hand immediately.
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#4458
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fktifzobr@mail.ru
The gnome was the maximum we could achieve, but if we're okay with men riding bears and women on platforms, we can make a gnome too 👍

The problem with the effect is that it doesn't have a delayed appearance function for the model, meaning the hammer will appear on the hand immediately.
I'm trying the gnome now...

And how did you set up the delay? Do you remember recently in the thread, I wrote about the ifrits or something... I forgot already... there were several different effects during the attack...
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#4459
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Pavlinho
I'm trying out the gnome...

and how did you set up the delay, do you remember recently in the thread I wrote about, about the ifrits or something...? I forgot... there were several different effects during the attack...
The ifrit's effect is particles, and the hammer is a model; developers usually animated them as they saw fit. The delay only postpones the start of the animation, not the appearance of the model.

Added 6 minutes later
I need to explain about postponing the start of the animation.

"start of animation" refers to the animation of the effect - in Heroes, effects are usually animated. This includes, for example, the skull in the plague effect, or the portal under the skull, the portal under the archdevil, the waves around the spellcasting cave lord...

In mods, we usually use static models.
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#4460
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I made the simplest icons – icons with demons. It would also be good to replace the icon of the withering flame (the dungeon lord with fire in his mouth), and all sorts of red hands bother me. The most annoying ones are the hellfire and the counterattack with hellfire. I really like that these icons are related, and I don't know if I can create something similar.
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#4461
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fktifzobr@mail.ru
Hmm, but can you create a hammer as an effect? As a "particle" effect, rather than a model?
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#4462
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fktifzobr@mail.ru
I made the simplest icons – icons with demons. It would also be good to replace the icon of the withering flame (the dungeon lord with fire in his mouth), and all sorts of red hands bother me. The most problematic are the hellfire and the counterattack with hellfire. I really like that these icons are related, and I don't know if I can create something similar.

Beautiful!
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#4463
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so that, for example, a conditional smoke/fire effect would take the shape of a hammer around the hand?
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#4464
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Pavlinho
so that, for example, a conditional smoke/fire takes the shape of a hammer around the hand?
No, I take effects from Heroes, for example, the effects of the Ifrit are taken from the magic shield spell (ring of fire), from the human hero (wave of fire), from the Inferno Grail (fireball in hand), etc.

The hammer needs to be assembled from different effects because there is nothing suitable.
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#4465
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Waterfall_13

Beautiful!
Yes, I like it too. I'm processing screenshots using neural networks; I might even create something for the hero specializations. It reworked the "Obsessed" icon quite well (I ended up rejecting it), just needs a little recoloring, and it could become a specialization.
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#4466
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in principle, you can make the hand glow, but creating a rectangular light effect on the hammer is unlikely

Added after 8 minutes
maybe we should remove the anvil? let him cast spells with his hands

a hand wave - a shot
raises his hands - absorbs mana from corpses
sits, smoothly moves his hands in the air, and with a sharp movement of his hands - casts a spell
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#4467
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fktifzobr@mail.ru
It won't take long to remove it... okay, I'll think about it later... for now, I need to create a female gnome.
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#4468
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Pavlinho
Man, if only they could port Heroes 5 to a newer engine... they could make it so beautiful! Ahhh...
Actually, there was a discussion here a few years ago about porting it to a different engine...
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#4469
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2 **psatkha**
Could you provide more details?
In general, to avoid any objections from the copyright holder, there should be a mechanism to intercept data from one engine and transfer it to another, similar to how it was done in the remaster of Diablo II.
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#4470
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L'Garold
2 psatkha
Could you elaborate?
In general, to avoid any issues with the copyright holder, there should be a mechanism to intercept data from one engine and transfer it to another, for example, as was done in the remaster of Diablo II.
If I understand correctly, a remake was planned...
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1