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Posts from RTF is a global modification that replaces all towns in the game.

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Do we need Ashan?
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In reply to fktifzobr@mail.ru
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2 years ago
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fktifzobr@mail.ru

A bestiary would be helpful – I don't always remember which abilities belong to which creatures, and it's generally difficult for players to figure out the abilities of new units.
Could you create one, but for the classic creatures?
In reply to Рон54
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2 years ago
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Ron54
Could you make it, but for the classic creatures?
No, this isn't my mod. I asked someone to make it for my mod, and I don't think it's right to distribute it separately. Besides, it needs to be adapted to the original, all the characteristics are entered into text files, which means it needs to be done from scratch, and I'm too lazy.
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2 years ago
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fktifzobr@mail.ru
No, this isn't my mod. I asked someone for it to use in my own mod. I don't think it's right to distribute it separately, and it needs to be adapted to fit the original. All the characteristics are entered into text files, which means it needs to be done from scratch. I'm too lazy to do that.
Yes, you are right.
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2 years ago
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added an anvil... and simplified the models; now each element in the picture – a throne, an anvil, a bowl, floor rings – has no more than 2000 polygons.
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2 years ago
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fktifzobr@mail.ru
Where can I find the Dwarf? ))) And did I miss something? Because in Heroes 5, the Dwarf rides a mammoth, and there isn't an animation of him hitting the anvil, is there?
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2 years ago
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Pavlinho
fktifzobr@mail.ru
Where can I find a dwarf?))) And did I miss something? In Heroes 5, the dwarf rides a mammoth, but there's no animation of him hitting the anvil, right?
There aren't any suitable animations in Heroes in general.

If we take the model from Heroes 5, I think the bear riders would be the best fit. They are the most armored, as befits dwarves, but I couldn't get the "bear masters" from the game, so I'm afraid I'll have to use the model of an alternative upgrade.

But we need a different hammer; the Volot of the Runepriest would work well.

Added 2 minutes later
Pavlinho
I added the anvil... and simplified the models. Now, each element in the picture - the throne, anvil, bowl, floor rings - has no more than 2000 polygons....
It turned out great 👍. The angularity is very pleasing.

Added 37 minutes later
I have some minor concerns about the size of the throne base - how will it fit into a 2-cell space? A large throne is cool - it reduces the chances of effects being ruined, but it's also unpleasant to fly through objects on the map
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2 years ago
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fktifzobr@mail.ru
And is the hero also placed on 4 squares, like the large creatures? And can you, for testing purposes without a skeleton, add a throne to the editor to see its size?
P.S. In principle, it's not that difficult to adjust the proportions.
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2 years ago
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Pavlinho
fktifzobr@mail.ru
Does the hero also occupy 4 squares, like the large creatures? And can you import a throne into the editor for testing without a skeleton, just to see the size?
P.S. In principle, it's not that difficult to adjust the proportions.
Yes, it occupies four squares.
You can import it, but in the editor, the cells coincide with the hero's size.

If it's really necessary to load a model without a skeleton into the game, there was information about this in the psatkha tutorial. I understand that it differs from loading a model with a skeleton in point 14 - before exporting, the skeleton line is removed from the game model file.
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2 years ago
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something didn't work out without the skeleton....I don't know where I made a mistake, I don't want to delve into it, but it's not that important....regarding the yeti, you can adjust the size...well, yes, you need to change the proportions, otherwise the throne will be too small...
tell me, maybe we can create a new gnome? maybe you have some interesting art or an idea for something that isn't in the game? let the whole model be new....anyway, you said that there are no animations that can be applied to the throne

Added after 52 minutes
fktifzobr@mail.ru
maybe, for example, instead of the right hand, we can make a hammer growing out of the shoulder...which will be used to hit the anvil...
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2 years ago
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recolored the textures...as best as I could....
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2 years ago
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the throne's paint job is surprisingly good, I like it)

the dwarf should be ordinary; he's a standard hero, not a unique one, and I think the general mutations should be justified... and the funny thing is that I'm actively getting rid of them. For example, T3 had one demonic eye, so now the eyes just glow.

in principle, I'm not against a new model, but I thought it would be difficult to paint; I generally hate painting.

I really like this artwork of the dwarf mage.

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2 years ago
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if you like something, I can send you models from the game The Dwarves; I used these models when I was creating the Warlocks and Possessed.

They don't look very good here because there are only diffuse textures, but it's a complete set.
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2 years ago
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fktifzobr@mail.ru
So, we're discarding the hammer-hand, right? I understand, although I would make one like that for a hero; I think it's cooler.))
The figures are good, but couldn't we try a new model?
The art is good, but just a question: will the dwarf be male? You mentioned a female character earlier...

Added after 1 minute
Haha, it would be cool to make the hammer-hand an effect, meaning that in its normal state, the dwarf has an ordinary hand. As soon as he starts casting a spell, he rotates his hand above his head, as if swinging it, and a transparent hammer in the form of a magical effect appears around his hand, and it's with that hammer that the dwarf hits the anvil...
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2 years ago
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Pavlinho
fktifzobr@mail.ru
So, we're ditching the hammer-hand, right? I get it, although I would make one like that for a hero; I find it more interesting.
The figures are good, but couldn't we try a new model?
The art is good, but the question is, will the dwarf be a male? You mentioned a female character earlier...

Added 1 minute ago
Haha, it would be cool to make the hammer-hand an effect, meaning that in its normal state, the dwarf has an ordinary hand. As soon as he starts casting a spell, he twirls his hand above his head, as if swinging it, and a transparent hammer in the form of a magical effect appears around his hand, and then the dwarf hits the anvil with it...
A female dwarf, a female dwarf!
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2 years ago
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Man, it would be great to port Heroes 5 to a more modern engine... you could create such amazing visuals! Ahhhh.

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