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2 **psatkha**
Could you provide more details?
In general, to avoid any objections from the copyright holder, there should be a mechanism to intercept data from one engine and transfer it to another, similar to how it was done in the remaster of Diablo II.
Could you provide more details?
In general, to avoid any objections from the copyright holder, there should be a mechanism to intercept data from one engine and transfer it to another, similar to how it was done in the remaster of Diablo II.