Posts from NAF – New artifacts with unique properties.
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How do I install the mod? It says that I need to create a map in the mod generator and then process it. I create the map, but when I process it, it says: "The map cannot be processed and will be skipped." The game is clean. No mods are installed.
Here's a question (it's not the only one, but I'll ask it for now).
but in general, the possibility of creating such artifacts exists.
if anyone else is interested, I can share my ideas on this topic.
None of the maps want to be processed by this NAF_MS.exe.

I tried creating a clean map using H5_MapEditor_NAF.exe to be absolutely sure, and I enabled artifacts in it. I placed a bunch of random "ANY" artifacts near the spawn point (and also checked the boxes next to the new artifacts in the map settings), but they still don't appear.
Maybe I unpacked something incorrectly? I tried putting the entire archived .pak file into the data folder, but it didn't work. Then I unarchived the .pak file into the data folder, and it still didn't work.



Finally, I tried deleting all the mods in the UserMods folder and running it with a clean setup. It still doesn't work -_-
I think I've installed everything, copied the files, and processed the RMG map with this NAF_MS_exe.
When I launch the game:

And this is what the window looks like when I click "Create":

Does anyone know how to fix this?
As a separate project, this mod is long dead.
Thank you for the response. You have a pinned topic on your forum called "list of modifications" where you listed, as I thought, a pool of popular and up-to-date mods, but apparently that topic is not being updated either, since mods that are not working are not being removed from the list. P.S. If that's the case, it's unclear why that pinned topic exists on the forum.
I personally have nothing to do with this section.)
/topic/15141/ I recommend checking out this mod. It absorbed NAF back in its day.
I personally have nothing to do with this section.)
Thanks, we'll test it.